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Technic Launcher vs Magic Launcher and the Direction of Technic Launcher


Question

Posted

This is an honest inquiry into the similarities and differences between the two. I realize that Technic auto-updates with the latest Technic Pack builds (which are built specifically to work together) but has anyone used the MagicLauncher? It does some of the same stuff (mod selection without modifying minecraft.jar, memory allocation, etc). Just to be clear, I love the Technic Launcher and the project as a whole, and wish to see it flourish.

My questions: (And I am aware that some of these may have been asked at different times in different threads, but I would like some sort of organized response on the matter! :D )


  • [li]Does it (magic launcher) check for block/item ID conflicts and resolve them? If so, how does it do it? (Studying this method, if MagicLauncher does indeed do this, and/or talking to sp614x about it may be of huge benefit to TechnicLauncher)[/li]
    [li]Will Technic Launcher be moving towards a GUI-based mod selection method similar to this? It would make it easier for people like
this guy/girl to select his/her mods.[/li]
[li]Will Technic Launcher allow us to create custom modpacks (this *was* asked before, I remember) and resolve ID conflicts for us (a la IDResolver, but without adding the GUI API and such)?[/li]

Also, I think I'd like to try to use this to encourage some sort of intelligent and thoughtful discourse about the direction of the Technic Launcher and intended/suggested features and such. You guys have done such a great job so far, and I'd really love to see the launcher project blossom into something awesome, essential to any serious minecraft modder.

I'll go first: I'd love to see the mod selection functionality that is in Magic Launcher in Technic Launcher. It seems to be able to allow you to select ModLoader, ModLoaderMP, Forge, OptiFine, and other .jar-modifying mods, without you having to modify the .jar yourself. This would be awesome, especially if I were to want to play Technic with the multi-threaded version of OptiFine or any other such mod.

Also, link to MagicLauncher, because I forgot it: http://www.minecraftforum.net/topic/939149-launcher-magic-launcher-097-mods-options-news/

3 answers to this question

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Posted

Magic Launcher doesn't check for ID conflict

Personaly I prefer Magic Launcher because i can turn off the mods i don't want to use with a single click on the ticks. It also loads faster.

I wish it would let me edit the Block ID's from the mods though. I don't have to wait for them to update the mods and the client doesn't have to check if they are up to date witch makes it way faster.

Anyway Magic Launcher FTW.

I run most of the mods in the technic pack with Magic Launcher (There are some I don't like).

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Posted

The magic launcher is nice but it doesn't really do the same thing the technic launcher does. They're not really intended for the same purpose. It's not a matter of competition or comparison, they're just for different things. We may dip into stuff like custom mod pack configuration and a better mod selection method but for now we have other things to concentrate on, and not enough time to do things like that quickly. Not to say that we don't want to do them though. The launcher is built and geared towards being a platform for modpacks and has features that cater to them that the magic launcher lacks.

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