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Redstone errors.


overload

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Hello there community, I need your help once again. I've started a successful tekkit server, sadly non-delux but we're still doing excelent work, but I encountered a problem where I would get error in console which's code you can see bellow and it would instantly crash the server, so I was thinking maybe any of you have encountered/fixed it? I have 150 players at evening with a queue, and that means a lot to me. I don't want to lose it and it is pretty much obvious that the help is needed as fast as possible.

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:503)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.k(World.java:528)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:297)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:503)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.k(World.java:528)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:297)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:504)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.k(World.java:528)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:297)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:506)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.k(World.java:528)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:297)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:55)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.applyPhysics(World.java:508)

04.09 21:26:50 [server] SEVERE at net.minecraft.server.World.k(World.java:528)

04.09 21:26:50 [server] SEVERE at dan200.computer.shared.BlockComputerBase.doPhysics(BlockComputerBase.java:151)

04.09 21:26:50 [server] SEVERE at dan200.computer.shared.BlockComputerBase.refreshInput(BlockComputerBase.java:161)

04.09 21:26:50 [server] SEVERE at dan200.computer.shared.BlockComputerBase.isBlockProvidingPower(BlockComputerBase.java:107)

04.09 21:26:50 [server] SEVERE at dan200.computer.shared.RedPowerInterop.isPoweringTo(RedPowerInterop.java:78)

04.09 21:26:50 [server] SEVERE at java.lang.reflect.Method.invoke(Method.java:601)

04.09 21:26:50 [server] SEVERE at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

04.09 21:26:50 [server] SEVERE at sun.reflect.GeneratedMethodAccessor34.invoke(Unknown Source)

04.09 21:26:50 [server] SEVERE at java.lang.reflect.InvocationTargetException.<init>(InvocationTargetException.java:72)

04.09 21:26:50 [server] SEVERE at java.lang.ReflectiveOperationException.<init>(ReflectiveOperationException.java:89)

04.09 21:26:50 [server] SEVERE java.lang.StackOverflowError

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well i got no clue how to fix this but the problem seams to be caused by a CC Computer setting redstone signals.

04.09 21:26:50 [server] SEVERE at dan200.computer.shared.BlockComputerBase.doPhysics(BlockComputerBase.java:151)

04.09 21:26:50 [server] SEVERE at dan200.computer.shared.BlockComputerBase.refreshInput(BlockComputerBase.java:161) 04.09 21:26:50 [server] SEVERE at dan200.computer.shared.BlockComputerBase.isBlockProvidingPower(BlockComputerBase.java:107)

04.09 21:26:50 [server] SEVERE at dan200.computer.shared.RedPowerInterop.isPoweringTo(RedPowerInterop.java:78)

Maybe it is running in a infinite loop and through that crashing the server

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well i got no clue how to fix this but the problem seams to be caused by a CC Computer setting redstone signals.

Maybe it is running in a infinite loop and through that crashing the server

Imagining a scenario with that CC computer setting redstone signals, in that case what would fix it?

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