massacresIV Posted September 6, 2012 Posted September 6, 2012 I'm trying too ban the red matter tool abilities so its not used for griefs to bypass protections, I have seen it prevented before. I assume it was something to do with essentials as it said "You do not have enough perms for item 27573:41 (red morningstar)" Is there anyway I can do the same? The plugins I currently have are PermissionsEX and ModifyWorld, I have seen people say you can disable it using these programs but I have yet to avail with it. Any help would be greatly appreciated.
gavjenks Posted September 6, 2012 Posted September 6, 2012 EE has a config file.... I assume you didn't look at it before posting this? (You can also control this with perms, if you want to deal with 800x more complexity, yes.)
massacresIV Posted September 6, 2012 Author Posted September 6, 2012 I looked at the config file every thing is set to =1, I figured that if I changed it to =0 it would not load the item all together so I didn't mess with it.
gavjenks Posted September 6, 2012 Posted September 6, 2012 I'm confused. You want people to still be able to craft the red matter tools, but not to have them actually do anything? Why would you want that? You're correct that setting it to 0 will make the item not able to be crafted or used at all. but I don't see why that's a problem?
massacresIV Posted September 6, 2012 Author Posted September 6, 2012 I want them to still be able to use red matter tools as normals ones (because its something to achieve and very fast at mining) Just hinder the right click effects that can bypass protections, I have seen it on a server before so it is possible.
gavjenks Posted September 7, 2012 Posted September 7, 2012 I want them to still be able to use red matter tools as normals ones (because its something to achieve and very fast at mining) Just hinder the right click effects that can bypass protections, I have seen it on a server before so it is possible. People don't need to mine a block in 0.01 seconds instead of 0.012 seconds. Gimme a break. However, if you absolutely insist, then I believe it is possible to configure EE so it uses a "fakeplayer", i.e. a pretend player that the server thinks is changing all the blocks. Then you can include that player in your permissions plugin, so that tools' abilities will not work in spawn, etc.
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