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Tekkit server crashes due to energy issues on login


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So my server has been haveing energy isttues, idk if its with bad pipes or something but on the first tick of a player loggin in near a malfunctioning enegy set up that i have yet to locate it crashes my server, im gonna post my logs,

First, the crashe log: http://pastebin.com/byNG5kne

Second, the entire startup log, if you need it: http://pastebin.com/DU2B1pxW

So if some on could help my find what the problem is? i would apreciate it, if you need more info to help, ask!

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You've got some bad pipes it looks like too?

15:17:09 [iNFO] [buildCraft] Error creating pipe type 0 (class=null)

15:17:09 [sEVERE] [buildCraft] Pipe failed to load from NBT at 280,62,475

15:17:09 [iNFO] [buildCraft] Error creating pipe type 0 (class=null)

15:17:09 [sEVERE] [buildCraft] Pipe failed to load from NBT at 280,62,473

...

Might have to open the map in MCEdit and delete all those pipes. If it still crashes, delete the solar arrays as well?

As always, make a backup first!

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The fatal error was from the compactsolars mod. So my assumption was that the fatal crash had something to do with solar arrays?

15:17:21 [sEVERE] java.lang.ArrayIndexOutOfBoundsException: 3

15:17:21 [sEVERE] at cpw.mods.compactsolars.CompactSolarType.makeEntity(CompactSolarType.java:58)

15:17:21 [sEVERE] at cpw.mods.compactsolars.BlockCompactSolar.getBlockEntity(BlockCompactSolar.java:40)

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Don't know unfortunately. When I tried using MCEdit it kept crashing on me.

I'd say fix those pipes that say they're broken in the log first. You can go to those locations in MCEdit and remove the pipes I'm pretty sure.

Edit:

From: http://forums.technicpack.net/threads/faq-common-problems-solutions.18966/

'[buildCraft] Error creating pipe type 0 (class=null)' error

This error means you have rolled back or spawned in pipes (block ID 166). It could be through WorldEdit, HawkEye, LogBlock, you name it. To remove them, simply go to the location which appears in the message underneath, such as '[buildCraft] Pipe failed to load from NBT at 384,67,353' and destroy them. You can also use WorldGuard's '//removenear' command, like this '//removenear 166 25' which will remove all BuildCraft pipes in a radius of 25, so be cautious.

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