SmileyJeff Posted March 11, 2012 Posted March 11, 2012 I have a bundle cable behind my computer and the bundle cable has a yellow insulated wire connected at the end. The computer code on startup: rs.setBundledOutput("back", colors.yellow) However, the yellow wire doesn't have any redstone power. Same applies to getInput and other stuff with computercraft. Anyone have a solution would be greatly appreciated. * and to clear any doubts, i've been coding for 8 years. Quote
0 J0P5 Posted March 11, 2012 Posted March 11, 2012 Ok I am not 100% sure, didn't check but shouldnt it be: rs.setBundledOutput("back", colors.yellow, true) ? Quote
0 russjr08 Posted March 11, 2012 Posted March 11, 2012 try connecting regular redstone dust at the back of the computer and use this line of code rs.setOutput("back", true) Does the redstone dust light up? Quote
0 pieiscool32 Posted March 11, 2012 Posted March 11, 2012 i have the same problem, the basic redstone lights up just fine, as well as rednet, but the second i try bundled cable, nothing. Does anyone have a fix because i need to use bundled cables for automation of my base. Also on the computer craft forums there is nothing on this topic. Quote
0 tradari Posted March 11, 2012 Posted March 11, 2012 This could be a problem we had with our server - Thanks to Rommels on our server we found an answer via another forum We needed to go into the mods folder and rename the redpower to read ARedpower that way the server loaded redpower before computercraft this then fixed red power working with computers Edit 22.48 11 march - just re downloaded tekkit 2.1.1 Mod folder now has all mods perfixed with numbers that fixes this issue (windows only i think) Important Note On linux (ubuntu 11.10) the number prefixes didnt help i had to remove all the prefixes and use the ARedpower to get the parts working. Quote
0 SmileyJeff Posted March 12, 2012 Author Posted March 12, 2012 Normal redstone works just not bundled. I will give tradari's suggestion a try and see how it goes. Will post back if it is fixed. Thanks again guys. Quote
0 pieiscool32 Posted March 12, 2012 Posted March 12, 2012 well the prefix ([2]) didn't work for me either, nor did the "ARedpower..." because linux does not load mods in alphabetical order like windows or mac does. so there is no "true" fix as far as i know. Although i have been talking to some people on the CC forum and they are trying to see what they can do, i'll post a working fix for linux when i get to test a fix on my server and it works. But until then just code a program using redpower but it won't work until i find a fix. NOTE: THE FIX MIGHT REQUIRE SOME CODING KNOWLEDGE, OR NOT. I DON'T KNOW YET. Quote
0 moomoohk Posted March 19, 2012 Posted March 19, 2012 By decompiling the mod_ComputerCraft.class file I found this: public static File getModDir() { return new File("./mods/ComputerCraft"); } It needs to be changed to public static File getModDir() { return new File("./mods/[2]ComputerCraft"); } Of course changing it is not a problem but I can't recompile it into a .class file. Anybody have any ideas? Quote
0 pieiscool32 Posted March 19, 2012 Posted March 19, 2012 try running it through a java compiler, and where exactly did you find that, because i have been spending some time looking for that...(i need the exact location so i can try to post a fix for this) Quote
0 macmakkara Posted March 19, 2012 Posted March 19, 2012 mods/ComputerCraft/net/minecraft/server/mod_ComputerCraft.class I want to know what Encoding it uses? Quote
0 moomoohk Posted March 19, 2012 Posted March 19, 2012 @pieiscool32: mods/ComputerCraft/net/minecraft/server/mod_ComputerCraft.class I want to know what Encoding it uses? Yeah I went straight to the mods folder and used JD-GUI (mac) to decompile. The reason I can't compile it with the change is because I don't have any of the other packages/methods that are referenced and this causes an error. I tried doing it from an online compiler and through terminal but it just can't without the referenced things. Quote
0 Saffen Posted March 20, 2012 Posted March 20, 2012 After many hours of searching the net, browsing forums, trying various ideas and restarting my server 8908123 times, I seem to have found a work-around which makes bundled cables work on a linux server. Step 1) Make a new folder in the /mods folder and name it "computerCraft" (I assume computercraft would work as well, but not tested), copy the content of "ComputerCraft" to this new folder. Step 2) Delete everything EXCEPT the lua folder in the ComputerCraft folder I have not had time to test it much, but at least I could interact with the computer terminals in game and use the bundled cables connected to the terminal so looks like a solution unless something pops up :) Quote
0 pieiscool32 Posted March 20, 2012 Posted March 20, 2012 After many hours of searching the net, browsing forums, trying various ideas and restarting my server 8908123 times, I seem to have found a work-around which makes bundled cables work on a linux server. Step 1) Make a new folder in the /mods folder and name it "computerCraft" (I assume computercraft would work as well, but not tested), copy the content of "ComputerCraft" to this new folder. Step 2) Delete everything EXCEPT the lua folder in the ComputerCraft folder I have not had time to test it much, but at least I could interact with the computer terminals in game and use the bundled cables connected to the terminal so looks like a solution unless something pops up Ok, i'll give it a shot and if it works, then one of us can post a fix and try to get it sticked... Quote
0 Rhoce Posted April 13, 2012 Posted April 13, 2012 After many hours of searching the net, browsing forums, trying various ideas and restarting my server 8908123 times, I seem to have found a work-around which makes bundled cables work on a linux server. Step 1) Make a new folder in the /mods folder and name it "computerCraft" (I assume computercraft would work as well, but not tested), copy the content of "ComputerCraft" to this new folder. Step 2) Delete everything EXCEPT the lua folder in the ComputerCraft folder I have not had time to test it much, but at least I could interact with the computer terminals in game and use the bundled cables connected to the terminal so looks like a solution unless something pops up Thank you very much. It works fine :) Quote
0 Bormear Posted November 3, 2012 Posted November 3, 2012 Apologies for grave digging, but I'm still having the same issue. Saffen's fix doesn't work on windows, and like moomoohk said, I don't know how to recompile the other fix. So the question is, how do you get RedPower to load BEFORE ComputerCraft on windows? Thanks Quote
0 Bormear Posted November 3, 2012 Posted November 3, 2012 Aha! Finally, after about 3 hours of attempts to fix, I got it. Simply extracted the contents of the Redpower zip archive in the mods folder into a new folder - called "A -- Redpower" So it'd be loaded first. Quote
Question
SmileyJeff
I have a bundle cable behind my computer and the bundle cable has a yellow insulated wire connected at the end.
The computer code on startup:
rs.setBundledOutput("back", colors.yellow)
However, the yellow wire doesn't have any redstone power.
Same applies to getInput and other stuff with computercraft.
Anyone have a solution would be greatly appreciated.
* and to clear any doubts, i've been coding for 8 years.
15 answers to this question
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