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[2.1.1] redstone bundle not working (computercraft)


Question

Posted

I have a bundle cable behind my computer and the bundle cable has a yellow insulated wire connected at the end.

The computer code on startup:

rs.setBundledOutput("back", colors.yellow)

However, the yellow wire doesn't have any redstone power.

Same applies to getInput and other stuff with computercraft.

Anyone have a solution would be greatly appreciated.

* and to clear any doubts, i've been coding for 8 years.

15 answers to this question

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Posted

i have the same problem, the basic redstone lights up just fine, as well as rednet, but the second i try bundled cable, nothing. Does anyone have a fix because i need to use bundled cables for automation of my base. Also on the computer craft forums there is nothing on this topic.

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Posted

This could be a problem we had with our server - Thanks to Rommels on our server we found an answer via another forum

We needed to go into the mods folder and rename the redpower to read ARedpower that way the server loaded redpower before computercraft this then fixed red power working with computers

Edit 22.48 11 march - just re downloaded tekkit 2.1.1

Mod folder now has all mods perfixed with numbers that fixes this issue (windows only i think)

Important Note

On linux (ubuntu 11.10) the number prefixes didnt help i had to remove all the prefixes and use the ARedpower to get the parts working.

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Posted

well the prefix ([2]) didn't work for me either, nor did the "ARedpower..." because linux does not load mods in alphabetical order like windows or mac does. so there is no "true" fix as far as i know. Although i have been talking to some people on the CC forum and they are trying to see what they can do, i'll post a working fix for linux when i get to test a fix on my server and it works. But until then just code a program using redpower but it won't work until i find a fix.

NOTE: THE FIX MIGHT REQUIRE SOME CODING KNOWLEDGE, OR NOT. I DON'T KNOW YET.

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Posted

By decompiling the mod_ComputerCraft.class file I found this:

public static File getModDir() {

  return new File("./mods/ComputerCraft");

 }




It needs to be changed to




public static File getModDir() {

  return new File("./mods/[2]ComputerCraft");

 }

Of course changing it is not a problem but I can't recompile it into a .class file. Anybody have any ideas?

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Posted

try running it through a java compiler, and where exactly did you find that, because i have been spending some time looking for that...(i need the exact location so i can try to post a fix for this)

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Posted

@pieiscool32:

mods/ComputerCraft/net/minecraft/server/mod_ComputerCraft.class

I want to know what Encoding it uses?

Yeah I went straight to the mods folder and used JD-GUI (mac) to decompile. The reason I can't compile it with the change is because I don't have any of the other packages/methods that are referenced and this causes an error.

I tried doing it from an online compiler and through terminal but it just can't without the referenced things.

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Posted

After many hours of searching the net, browsing forums, trying various ideas and restarting my server 8908123 times, I seem to have found a work-around which makes bundled cables work on a linux server.

Step 1)

Make a new folder in the /mods folder and name it "computerCraft" (I assume computercraft would work as well, but not tested), copy the content of "ComputerCraft" to this new folder.

Step 2)

Delete everything EXCEPT the lua folder in the ComputerCraft folder

I have not had time to test it much, but at least I could interact with the computer terminals in game and use the bundled cables connected to the terminal so looks like a solution unless something pops up :)

  • 0
Posted

After many hours of searching the net, browsing forums, trying various ideas and restarting my server 8908123 times, I seem to have found a work-around which makes bundled cables work on a linux server.

Step 1)

Make a new folder in the /mods folder and name it "computerCraft" (I assume computercraft would work as well, but not tested), copy the content of "ComputerCraft" to this new folder.

Step 2)

Delete everything EXCEPT the lua folder in the ComputerCraft folder

I have not had time to test it much, but at least I could interact with the computer terminals in game and use the bundled cables connected to the terminal so looks like a solution unless something pops up :)

Ok, i'll give it a shot and if it works, then one of us can post a fix and try to get it sticked...

  • 0
Posted

After many hours of searching the net, browsing forums, trying various ideas and restarting my server 8908123 times, I seem to have found a work-around which makes bundled cables work on a linux server.

Step 1)

Make a new folder in the /mods folder and name it "computerCraft" (I assume computercraft would work as well, but not tested), copy the content of "ComputerCraft" to this new folder.

Step 2)

Delete everything EXCEPT the lua folder in the ComputerCraft folder

I have not had time to test it much, but at least I could interact with the computer terminals in game and use the bundled cables connected to the terminal so looks like a solution unless something pops up :)

Thank you very much. It works fine :)

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Posted

Apologies for grave digging, but I'm still having the same issue. Saffen's fix doesn't work on windows, and like moomoohk said, I don't know how to recompile the other fix. So the question is, how do you get RedPower to load BEFORE ComputerCraft on windows?

Thanks

  • 0
Posted

Aha! Finally, after about 3 hours of attempts to fix, I got it. Simply extracted the contents of the Redpower zip archive in the mods folder into a new folder - called "A -- Redpower" So it'd be loaded first.

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