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Posted

--Background info, skip to last paragraph if you don't care about the background and just want the questions :)

I've been hosting my own tekkit server for a couple friends for a few weeks now. Lots of fun that. Last week, built a pair of new nuclear reactors, the 'supersafe' variety with thermo-controls, forcefields, and 3-block thick reinforced stone. I've also set up an elaborate (for me...I just started playing a couple weeks before putting in tekkit) redpower logic system to keep the shields up if the reactors are active, notify if MFSU's are full, etc. Then I linked them to CC computers, and then threw in a pair of sensors and sensor controllers, wrote some reload functions to power down the reactors, drain them, refill them, etc., and integrated those functions with the dash_reactor program. So, all is well and I have a fully automated, efficient nuclear power system right? Well, I woke up the next morning to a crashed server. Since only 2 people had been on the server for the last week, and I know the other one hasn't touched the new stuff I don't think it was them, I'm thinking it was the extreme console spam from ccSensors being semi-constantly monitored. Stupid me didn't look for logs or anything, just nuked/paved the (now corrupt) world files and server folder, and restored from a backup from night before. And didn't turn on the automated monitoring routine. I'm scared to. :)

My research so far shows that the ccSensors latest build (pr2) will allow me to disable logging of mundane messages to the console; unfortunately it also says Tekkit is using a special bukkit port of ccSensors and I can't find one of the latest build. Has anyone successfully upgraded their ccSensors, and if so have a guide/advice on how to achieve this? As mentioned before I'm fairly new to the server adminning of Tekkit/MineCraft so I've done very basic things. My test server has upgraded the world with Forestry and ComputerCraft 1.41 successfully, but ccSensors is kicking me repeatedly.....

Posted

Well I figured that the newest version hadn't been ported to Bukkit, I guess I should have re-worded. I'm wondering if anyone has successfully installed the non-bukkit updated version of ccSensors...or is that impossible? He has a server version of the files up, but that...failed horribly. I think. I couldn't spawn in sensors to try it after getting it installed, and it deleted all my old sensors when I did it on my test server.

Posted

That makes entirely too much sense! Not what I wanted to hear, but it DOES help me understand some other issues I've been having trying to update things. Maybe it's time to figure out how to port to bukkit ROFL.

Posted

Annnd I found it, but haven't been able to test yet. http://www.mcportcentral.co.za/index.php?topic=3846.0

Apparently someone ported already. So I'll test later this week and post back here. Also I had come across (and now can't find it) a 'patch' that was put out to fix sensor names on SMP. When I find that again I'll post it here too, maybe I'll write up a guide as well.

@Watchful - Will it be worth waiting? So far I've figured I'm playing *now* and some mods I see no updates coming out for the latest version of MineCraft in the near future, not to mention Tekkit is being mum on when they will update (with good reason I'm sure), so I've been figuring to try and upgrade things on the current version of Tekkit to improve my/my friends play experience before the world changes. And hope that the next version of ThaumCraft is SMP....cuz I love that mod in SSP.

Posted

http://www.elevationcraft.com/showthread.php?tid=268 and here's a link to the 'fix' for being able to rename sensors in SMP. Again, haven't tested and as with anything use at your own risk. Or read his source code first. Or something. Disclaimer here and all that. :) Hopefully this is all helpful as when I tried to find all this stuff it took me a few days to come up with it (and forum posting all over the world LOL).

Posted

Nice, I could never find that port, good to know.

Basically its up to you if you want manually update.

Personally I run a completely custom server, so I can update mods whenever I want.

My best guess puts tekkit updating not for another month.

Good news on that. 1.3.2 completely eliminates SSP, it is now just a local server. And the new craftbukkit will no longer need porting for mods to run on it. So any forge mod can be in tekkit. On the other hand, who knows how long it will be until ThaumCraft actually releases.

Posted

Shiny! I've been pondering building a new server from the ground up so that I can run whatever versions of whatever I want; when I started the Tekkit server I pretty much new how to dig holes in the ground in MineCraft and that was it. ;) Then got Tekkit up and going and now I automatically dig holes in the ground and operate multiple nuclear reactors. I'm somehow obsessed with that. Anyway, now that I've played with the Tekkit stuff, I feel more comfortable in exploring building my own server ground up, as there are a lot of mods I'd like to play with. I've seen there is a Mo'Creatures bukkit plugin, and a number of others that look fun/useful. Not sure I need to keep with bukkit though for a server that is just 4 friends goofing around. (I know to back it up whenever I build something epic in case someone gets nuke happy LOL).

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