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Would you be interested in LAN synchronization.


Question

Posted

If i made a patch for lan-wide sync of maps, would you be interested?

Tech solution:

zeroconf for client discovery (adds dep for jmdns)

direct socket connection (unencrypted, too lazy to do SSL) with password for data transfer.

What do you think?

Explanation for non-techs:

computer A and B are connected in the same network(wifi whatever)

computer A: start technic launcher

computer B: start technic launcher

computer B: detect A's launcher. Move/Copy maps from A to B over network.

12 answers to this question

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Posted

This would be very nice to have, if you wan't to play on different computers. Would it be something where you have a GUI for it, or automatically?

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Posted

What do you mean with that? When you run the launcher it looks for the map on the other computer? Or copies it over? Or can you see a GUI of available maps on the shared network?

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Posted

I would do a patch for the technic launcher.

There would be a new button "Sync.." that would open a window with hosts and maps on them. And options to set password.

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Posted

Oh, this is something I have missed a lot. I found another way of doing this, just on an USB where the saves are on there instead, but 1: That was only for vanilla because it used a program for that and 2: I needed to move the USB every time which was a pain in the arse.

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Posted

Do you mean for multiplayer? Or for keeping singleplayer maps in sync across multiple machines? I use dropbox for storing my single player saves, works great.

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