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Question

Posted

Title: Repair is Active

Version: 3.1.2

OS: CentOS

Java Version: 7

Description of Problem:

Console spammed with Repair is Active. Don't really want to remove all DM Pedestals. How can I go about recompiling the mod without the debuging line?

I know it's not a new problem, and there are plenty of posts about it, but none of the ones i've found give any solution other than removing all the DM Pedestals in the world.

Error Messages:

[iNFO] Repair is active..

Error Log:


[iNFO] Repair is active..

11 answers to this question

Recommended Posts

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Posted

The_DarthMoogle, I don't mean to be rude... but honestly... removing all the DM Pedestals from the world, isn't a solution. It's like saying if you don't want anyone to catch some disease, kill all the people.

There must have been someone else who got annoyed at it enough to recompile it without the debug enabled line or is able to tell me how to do it. It's not a new problem, and it stuns me that the only answer people seem to have is the same as yours.

Now granted, i'm not really a programmer, but I've done enough of it to know, that its most likely just 1 line of code which needs commenting out, or changing from true to false so it's not really a big job.

  • 0
Posted

Removing all the DM pedestals is a solution.

People generally haven't bothered decompiling due to the old licence, and besides, what the hell do we look at?

It's supposed to be seriously messy inside of there. Plus, you're on Tekkit. Any changes to the source code would need to be bother server side and client side. Then you're not playing Tekkit anymore. Then your server post has to go, if applicable.

You're right, you don't catch a disease by killing the people. But when all of the people are gone, then new ones can swiftly replace them without being affected. Dig?

  • 0
Posted

Why would the changes need to be made client side?

The only problem is console spam, I have no problem with the operation of the item/mod in any other respect.

I'd probably start looking for something along the lines of:

"Debug = true"

or "Print('Repair is active')"

  • 0
Posted

Take the talisman of repair out of your pedestal.

Or if that's not applicable, dig them all up and put them back.

That is the fix. It's a client side problem, and can only be solved by altering the mods source code.

If you are that desperate, put it in the Mod Request forum.

  • 0
Posted

I'm sorry, I really need you (or someone) to explain to me exactly how that works?

It doesn't matter who places the pedestal, or where or when, or even how many are placed, the item(s) works in-game as intended. The ONLY problem is that server side the console/log gets spammed with useless information, which I can only assume is because someone forgot to turn off debugging when they compiled it for release.

I know your trying to help, but your answer/"solution" makes no sense to me.

  • 0
Posted

I assume that you are correct on the overabundance of debugging. But there's not a lot you can do about it without tearing the mod to tiny pieces.

From the searches you claim to have done, it's the Talisman of Repair activating once placed in the pedestal, giving the player (in SSP) or the player AND server (SMP) a message. But the script doesn't end, and it spams the console.

So. Take the damn talisman out, or remove all the pedestals.

Pahimar is focussing all efforts into EE3, so this ain't gonna get fixed soon.

  • 0
Posted

Thanks BurningCake, do you know of any?

The_DarthMoogle, I know what the problem is lol... all I need is a fix, and sure okay I'm sure that the Devs are working on the new release... but does it really take that long to change 1 line of code?

(And I have to be honest I've never played SSP, so I wasn't aware it was a problem on SinglePlayer, even then though I doubt most people would notice... since it's not likely you'd ever need to look at the logs on SinglePlayer.)

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