firecopy Posted November 9, 2012 Posted November 9, 2012 Quantumkiller is a plugin, which I created, that allows people to hurt those in full quantum armor, as well as red matter armor, with an item selected by the owner of the server. I have been running this plugin on my server for a month, and it is popular among my PvP server's player base. Should I release this plugin to increase my server's popularity, or to keep it for myself and continue to use it as a marketing gimmick? If you guys were in my shoes, what would you do and why? Quote
Jay? Posted November 9, 2012 Posted November 9, 2012 Depends. Do you have it made in such a way that you can have one item damage Quantum, and a different one damage RedMatter? Also, is it a bukkit plugin or a mod? Quote
firecopy Posted November 9, 2012 Author Posted November 9, 2012 Depends. Do you have it made in such a way that you can have one item damage Quantum, and a different one damage RedMatter? Also, is it a bukkit plugin or a mod? Currently, no. The items, which are defined, damages those in any type of armor. However, I was planning on making the plugin so that the stronger the armor (Quantum > Red Matter), the less damage that would be recieved by the attacked player. Also, I should have elaborated that this a bukkit plugin and is configured to work with the areas defined by the plugin "Factions". Quote
Jay? Posted November 9, 2012 Posted November 9, 2012 Currently, no. The items, which are defined, damages those in any type of armor. However, I was planning on making the plugin so that the stronger the armor (Quantum > Red Matter), the less damage that would be recieved by the attacked player. Also, I should have elaborated that this a bukkit plugin and is configured to work with the areas defined by the plugin "Factions". If it's a bukkit plugin, just release it. A mod based on one of the two might have had to comply with certain nonsense elsewhere, but bukkit is fine. You should totally separate them though. I'd love to play on a server where Mining Lasers were the only way to kill people in RM, and RM Katars were the only way to kill someone in quantum. Quote
firecopy Posted November 9, 2012 Author Posted November 9, 2012 If it's a bukkit plugin, just release it. A mod based on one of the two might have had to comply with certain nonsense elsewhere, but bukkit is fine. You should totally separate them though. I'd love to play on a server where Mining Lasers were the only way to kill people in RM, and RM Katars were the only way to kill someone in quantum. Thank-you for the advice. I will try to implement this sugestion before I fully release this plugin. For those still reading, I am still willing to take any more advice or suggestions! Quote
Djinnii Posted November 9, 2012 Posted November 9, 2012 I would love this idea, and would love to put something like this on my server, RM and Quantum are seriously overpowered. As such I'm obviously biased towards you releasing it to the public ;-) I would however like to see configurable scalable damage values for a range of user configurable items. With about 3 seconds thought your config might look like this: #Vs Quantum 80:30208:1:Mining Laser 55:27572:*:Red Katar 45:30149:*:Nano Saber #Vs RM/Gem 80:30208:1:Mining Laser 55:27572:*:Red Katar 45:30149:*:Nano Saber The first value would indicate the scalable bonus damage value (perhaps in percentage so that 100 would equal a 1 hit kill, 0 would inflict the same damage the item does without the plugin) the second value is the item id, the third value is the meta data and the last is the item name. I find including item names is very important in configs, because there's no possible way your going to memorize items by their ID's so when you go to edit it later you spend 10mins just looking up all the item ids and what they are. I'd also like to say, don't underestimate the marketing value of: This is our plugin, come here to see it in use the way it was intended. Like it? feel free to download it for yourself. I think you'll find you'll have a large number of users still coming to you for it. (Potentially larger once the plugin becomes more well known.) I'm even quite certain you could potentially make some money out of it. (Not enough to quit your job, but certainly more than you'd get for keeping it to yourself.) Obviously I've only put about 10mins of thought into this, and have no idea how this would turn into code, my programming skills are pretty much limited to printing "Hello World" in about 50 different coding languages, so I won't hold it against you if you choose not to do this or choose to modify the idea and make it your own. Quote
Ploop12 Posted November 13, 2012 Posted November 13, 2012 Well there is no need for red matter to be de powered because it only has 90% damage reduction Quote
Djinnii Posted November 13, 2012 Posted November 13, 2012 It's more that it would take at least 100 hits with a Red Katar before doing any real damage to a user in RedMatter Maybe for PvP anyway, I'd like the armour to be slightly less effective. Quote
firecopy Posted November 15, 2012 Author Posted November 15, 2012 Just an update. I am currently being pummeled with homework this week, and I haven't been able to adjust the plugin for user friendliness. You guys might have to wait another week or so for me to release the plugin. D: Quote
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