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Posted

Hello there,

I just protect a few chunks for players to build their houses on. When one player started building his house he noticed horrible lag in his general area. Figured it is about 6 chunks total that are lagging players that pass-through them. There are no machines running and no world anchors on my server.

Anyone have any advice on a possibly solution?

Cheers,

-Sullivan

Posted

Check that there isn't any excessive use of BC piping, flowing liquids or backlogs in RP2 pipes. One of those is usually the culprit if the lag is based in an area.

Also, you should probably know that signing names on this forum is against the rules.

Posted

Really? Wonder why... Anywho thanks for the heads-up.

I checked the entire area, set from level ground to bedrock to stone to get rid of any possible pipes or mobs or large amounts of entities. But, its a world guarded region with flags that dis-allow the ability for mobs to spawn and people build outside of their given region. Still a mystery.

Posted

I have a plugin that scans the world for banned Items. Primarily it starts with regions then checks the world. So that might cause the lag but those scans are every 4 hours.

Posted

Are you able to remove the world protection that you had set up and see if the lag goes away? Cos to me, it sounds like that is doing something with the new blocks being built in that area.

  • 1 year later...
Posted

There appears to be no known fix we have the same problem. It appears though that using BC pipes pumping into Alchemical chests and Condensers. My huge 20 chunk factory is got some corrupting half of it :(

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