GoodGuySean Posted March 22, 2017 Posted March 22, 2017 I recently launched a server and everything was going fine. Eventually, my friends and I decided to explore farther out from our home. After a time of exploring, someone ran into a chunk that would just crash their game. When they rejoined, the same problem would happen. The only way was to teleport them out of the area as soon as they joined, which gets a bit annoying now. We started to avoid that chunk until we came across more in different dimensions. The problem just keeps growing after more exploring. The Crash Loghttp://pastebin.com/PtShAGSG Quote
JaariAtmc Posted March 22, 2017 Posted March 22, 2017 2 hours ago, GoodGuySean said: I recently launched a server and everything was going fine. Eventually, my friends and I decided to explore farther out from our home. After a time of exploring, someone ran into a chunk that would just crash their game. When they rejoined, the same problem would happen. The only way was to teleport them out of the area as soon as they joined, which gets a bit annoying now. We started to avoid that chunk until we came across more in different dimensions. The problem just keeps growing after more exploring. The Crash Loghttp://pastebin.com/PtShAGSG Try looking up the config for EnderIO serverside, and turn "replaceWitherSkeletons=true" to "replaceWitherSkeletons=false". Quote
GoodGuySean Posted March 23, 2017 Author Posted March 23, 2017 (edited) On 3/22/2017 at 6:14 PM, JaariAtmc said: Try looking up the config for EnderIO serverside, and turn "replaceWitherSkeletons=true" to "replaceWitherSkeletons=false". I already do have the setting to replacewitherskeletons set to false in the server config. Yet, the problem is still happening in newly explored chunks. Edited March 24, 2017 by GoodGuySean Quote
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