SPYROHAWK Posted June 30, 2017 Posted June 30, 2017 So I am trying to make a 1.11.2 pack, and it kept loading up vanilla. I just today managed to replace the modpack.jar with a new version (I think thats what I did. I just kinda BSed my way through) and it managed to not load up vanilla! Now it has a different problem... I cant really describe the problem but I get an error screen saying one mod (Abyssalcraft) was missing something. I'm like "I may as well just remove it instead of fixing it" so I did that and then the next mod, Blood Magic, did the same thing. So its probobly I set something up wrong (and I added Abyssalcraft back). But I have no clue what. Also each time it gives the error message, it has two buttons. One is open the mods folder, and one is look at the logs. This is the pack https://www.technicpack.net/modpack/edicius-1112-test-1.1036791 This is the zip: https://www.dropbox.com/s/6gm64oxj7aoinak/Edicius 7.zip?dl=1 This is the error log: https://pastebin.com/Y5SLbPeX ANY help or insight would be appreciated
JaariAtmc Posted June 30, 2017 Posted June 30, 2017 [21:36:28] [main/INFO] [FML/]: Forge Mod Loader version 13.20.0.2228 for Minecraft 1.11.2 loading [21:36:50] [Client thread/ERROR] [FML/]: The mod abyssalcraft (AbyssalCraft) requires mod versions [forge@[13.20.0.2258,)] to be available Can't be much more obvious now, can it?
SPYROHAWK Posted June 30, 2017 Author Posted June 30, 2017 3 hours ago, JaariAtmc said: [21:36:28] [main/INFO] [FML/]: Forge Mod Loader version 13.20.0.2228 for Minecraft 1.11.2 loading [21:36:50] [Client thread/ERROR] [FML/]: The mod abyssalcraft (AbyssalCraft) requires mod versions [forge@[13.20.0.2258,)] to be available Can't be much more obvious now, can it? Im bad at reading logs. I need to change the forge version to match that?
JaariAtmc Posted June 30, 2017 Posted June 30, 2017 31 minutes ago, SPYROHAWK said: Im bad at reading logs. I need to change the forge version to match that? Yes.
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