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Posted

I am testing the waters to use the new custom mod packs.

I created a simple pack, uploaded it to a site, was able to specify the url and on first run it prompts if I want to update, downloads tekkit lite, puts my modpack on top of it...perfect.

However. In my second test I updated my pack. Added a few new mods and some config files. Uploaded that to server (url remained the same). This time the launcher just proceeded without installing the few files that were in the mod pack.

Is there anything I can do to force an update on a launcher when I update my modpack? (short of clearing cache or changing urls as I am hoping for a solution that doesn't require any modifications from my users every time I update)

  • 2 weeks later...
Posted

I'm having the same issue. =(

The only way Technic recognizes that I've changed the custom zip is if I tell it to clear the cache manually. Is there a way to signal to Technic that my zip has changed?

  • 3 weeks later...
Posted

Same issue here. I can create a modpack successfully. But when I want to update it I need to manually clear the cache. I've looked all over for any kind of documentation on how to signal the launcher to redownload the modpack, but I've found nothing.

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