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jfjohnny5

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Everything posted by jfjohnny5

  1. I'm still getting this error. It keeps tells me there's an error in parsing. I've tried both www. and beta. I've also tried running as Admin. I get the parsing error every time I paste the link. Also, I just downloaded the new launcher for the first time today. So, I'm not using an older version of it or anything.
  2. Excellent! Glad to hear it! You guys are becoming the defacto solution for modded Minecraft!! :)
  3. That's a shame. So, where's the suggestion box for feature enhancements?
  4. So the only way to "update" is to manually clear the cache?
  5. I've managed to create a custom modpack and distribute it successfully. But whenever I want to make an update, either updating a mod in the pack or adding a new one, I have to clear the cache within the launcher options to get it to download the custom zip file. Is there a way to tell the launcher it should redownload the zip? Or is there a way to force it to clear the cache without going in the options manually?
  6. Same issue here. I can create a modpack successfully. But when I want to update it I need to manually clear the cache. I've looked all over for any kind of documentation on how to signal the launcher to redownload the modpack, but I've found nothing.
  7. I'd agree. That would be GREAT news. But where did you see it?
  8. (Up front note: I was able to install Forestry just fine. This is not another thread about that) So I'm fairly new to the Tekkit scene. Been playing on a Tekkit server with a half dozen friends that two of us set up a few weeks ago. In that time I've been reading these forums, watching a lot of YouTube, reading wikis, etc - the usual. Obviously some of the older YouTube stuff still has a lot of Forestry in it, and even newer content (like Direwolf20's SMP series he's doing right now) has Forestry. It's obviously been removed from Tekkit. Which is a shame. Forestry looks awesome. When I try to figure out what happened, I'm met with some people mentioning something with the code... or something, and then usually linking to a topic for more info - that topic has been removed. It's like any mention of Forestry has been redacted. I half expect a man in a black suit to knock on my door after writing this... I don't really need details, but Forestry adds so many cool options and is built to take advantage of IC2 and BC right out of the box. So obviously the individual mod authors seem to get along alright... So what caused the fallout? I already setup a test server and was able to successfully install Forestry alongside Tekkit - thanks to the help of a great thread in this forum. But the extra steps of having to delete the Forestry folder from inside a .jar is a bit too techy for some of my friends on the server. I wouldn't want to ask them to do that everytime something updates. So I guess that means I shelve the idea of Forestry on my server for now. I guess... It's just so convenient to be able to just point people to the Tekkit website and they get everything they need to connect to my server. All of this is really just about one question, which is: tl;dr - What is the chance that Forestry will come back to the Tekkit family?
  9. Just want to confirm I'm seeing the same bug. 64-bit OS and 64-bit JAVA. The length of the pipe run doesn't seem to be a factor either. Combustion engines won't pass power over pipes. But Steam engines will.
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