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Solar Generator Crash -- Please Help!


Onebuh

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Today, in Voltz, i simply put in my powerarmor boots into a solar generator, and all of the sudden when i tried to open up the gui of the solar panel my game lagged for a minute and then crashed. However, it was odd that when i tried to open it up when the solar panel could not get light (ie. night or rain) it worked fine. Please help! I tried restarting the server and now the server automatically crashes as soon as it starts. Here is the Report for anyone who can use it:

---- Minecraft Crash Report ----

// You should try our sister game, Minceraft!

Time: 1/22/13 9:19 PM

Description: Ticking tile entity

java.lang.ArrayIndexOutOfBoundsException: 0

at net.machinemuse.powersuits.item.ItemPowerArmor.getAsStack(ItemPowerArmor.java:305)

at net.machinemuse.powersuits.item.ItemPowerArmor.getVoltage(ItemPowerArmor.java:288)

at mekanism.generators.common.TileEntitySolarGenerator.onUpdate(TileEntitySolarGenerator.java:74)

at mekanism.common.TileEntityBasicBlock.g(TileEntityBasicBlock.java:30)

at yc.h(World.java:2151)

at in.h(WorldServer.java:516)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)

at ho.r(DedicatedServer.java:270)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

-- Head --

Stacktrace:

at net.machinemuse.powersuits.item.ItemPowerArmor.getAsStack(ItemPowerArmor.java:305)

at net.machinemuse.powersuits.item.ItemPowerArmor.getVoltage(ItemPowerArmor.java:288)

at mekanism.generators.common.TileEntitySolarGenerator.onUpdate(TileEntitySolarGenerator.java:74)

at mekanism.common.TileEntityBasicBlock.g(TileEntityBasicBlock.java:30)

-- Tile entity being ticked --

Details:

Name: SolarGenerator // mekanism.generators.common.TileEntitySolarGenerator

Block type: ID #0

Block data value: Unknown? (Got -1)

Block location: World: (288,82,213), Chunk: (at 0,5,5 in 18,13; contains blocks 288,0,208 to 303,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

Stacktrace:

at yc.h(World.java:2151)

at in.h(WorldServer.java:516)

-- Affected level --

Details:

Level name: world

All players: 0 total; []

Chunk stats: ServerChunkCache: 658 Drop: 0

Level seed: 756484891054081950

Level generator: ID 00 - default, ver 1. Features enabled: true

Level generator options:

Level spawn location: World: (-56,64,248), Chunk: (at 8,4,8 in -4,15; contains blocks -64,0,240 to -49,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)

Level time: 3781011 game time, 5089961 day time

Level dimension: 0

Level storage version: 0x04ABD - Anvil

Level weather: Rain time: 13478 (now: false), thunder time: 41298 (now: false)

Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

Stacktrace:

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)

at ho.r(DedicatedServer.java:270)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

-- System Details --

Details:

Minecraft Version: 1.4.7

Operating System: Windows 7 (amd64) version 6.1

Java Version: 1.7.0_05, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 852562464 bytes (813 MB) / 1029046272 bytes (981 MB) up to 2863333376 bytes (2730 MB)

JVM Flags: 2 total; -Xmx3G -Xms1G

AABB Pool Size: 1735 (97160 bytes; 0 MB) allocated, 1735 (97160 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63

FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 17 mods loaded, 17 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

BasicComponents [basic Components] (BasicComponents_v1.2.3.331.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

AssemblyLine [Assembly Line] (AssemblyLine_v0.2.3.57.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

AtomicScience [Atomic Science] (AtomicScience_v0.3.3.130.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

BlastCraft [blastCraft] (BlastCraft_v0.6.1.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

ElectricExpansion [Electric Expansion] (ElectricExpansion_v1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

ICBM [iCBM] (ICBM_v1.0.2.126.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mmmPowersuits [MachineMuse Modular Powersuits] (MachineMuseModularPowerSuits-v0.0.31.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Mekanism [Mekanism] (Mekanism-v5.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MekanismGenerators [MekanismGenerators] (MekanismGenerators-v5.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MekanismTools [MekanismTools] (MekanismTools-v5.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Profiler Position: N/A (disabled)

Vec3 Pool Size: 254 (14224 bytes; 0 MB) allocated, 254 (14224 bytes; 0 MB) used

Player Count: 0 / 20; []

Is Modded: Definitely; Server brand changed to 'fml'

Type: Dedicated Server (map_server.txt)

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Yeah i think this is exactly what happened to me. I think you just need to take the powersuit part out of the generator, but the problem is, the server crashes right when someone logs in so you can't. Also, i've tried to take out the powersuit part in singleplayer, and that just crashes voltz entirely.

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Yeah i think this is exactly what happened to me. I think you just need to take the powersuit part out of the generator, but the problem is, the server crashes right when someone logs in so you can't. Also, i've tried to take out the powersuit part in singleplayer, and that just crashes voltz entirely.

Yeah i just tried to destroy in MCEdit, however it seems to not work with voltz in that all spikes are turned in to bookcases, missile launcher to TNT, etc. after i save the game after destroying the problem block. I would love if someone could guide me on how to use MCedit in this way or to find a different way altogether to solve this problem. Would love to get my server up soon! Thanks!

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