Jump to content

Why does nearly every explosive have to butcher the landscape?


Recommended Posts

Posted

The only relatively clean weapons are the poison explosives, everything else turns the landscape into swiss cheese.

What mostly bothers me is that weapons with more of an 'anti-personnel' role end up turning the entire visible landscape into swiss cheese or worse, while often times leaving an enemy still alive.

With certain weapons, it is OK that they do damage to the terrain, but it would be best if they only damaged terrain under certain situations, like being buried under several blocks.

Is there a way to configure the damage to entities and terrain?

The amount of collateral damage caused by explosives is obscene, made even worse when it flat out permanently destroys naturally generated terrain so that it can't be picked up and filled back in. (How does one 'destroy' dirt or sand? I've never seen sand vaporize into sheer nothingness from an explosive, just dispersed a little.)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...