Cisien Posted January 25, 2013 Posted January 25, 2013 One of the main features that I miss from Tekkit Classic after moving to Tekkit Lite, is the lack of CCSensors. The project has since evolved, and is now OpenCCSensors. https://github.com/Cloudhunter/OpenCCSensors Please add this mod to the next version of tekkit lite! (I know, I can add it manually, but having it in the mod pack will only lead to better support and even more amazing use of the mod!) Here's a video of OpenCCSensors in action: http://www.youtube.com/embed/i8Bv7uKkIOM And some other forum posts about the mod: http://www.computercraft.info/forums2/index.php?/topic/5996-146-cc-148-openccsensors/ http://www.minecraftforum.net/topic/1625886-openccsensors-013-146/
Cluckinator Posted January 26, 2013 Posted January 26, 2013 I miss ccSensors too, Cisien. Openccsensors looks amazing - a great addition to the turtles and computers that I can't stop playing with in Tekkit Lite!
ssgtmccrae Posted January 26, 2013 Posted January 26, 2013 Definitely miss CCsensors and hope to see OpenCCSensors in the next build of Tekkit-Lite, Until then I'm at least going to try to add it to my servers custom mods.
ssgtmccrae Posted January 26, 2013 Posted January 26, 2013 Definitely miss CCsensors and hope to see OpenCCSensors in the next build of Tekkit-Lite, Until then I'm at least going to try to add it to my servers custom mods. Turns out the Block IDs arent getting along with the mods already installed, if anyone knows how to get FML to force dynamic block assignment on a mod it would be great.
Maxis010 Posted January 26, 2013 Posted January 26, 2013 Turns out the Block IDs arent getting along with the mods already installed, if anyone knows how to get FML to force dynamic block assignment on a mod it would be great. Change the block ID's in the config server side, then put the config in your custom zip so that it syncs up client side
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