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Posted

Hello everyone,

Due of a host error I could not make the 2400eu/t Tutorial at the moment so I've planned something else instead: Terraforming survivalworld.

In this topic you can follow and might also be able to download the ''Biomes'' I will make, I will put these Biomes into the Survival map on our server. The estimated amounth of these ''special biomes'' will be around 50. Each biome will cover a 600x600 area at minimum.

These biomes will be created by Worldpainter, generated by tekkit, smoothed with singleplayer commands and merged by MCEdit.

I've managed to create 7 out of 50 biomes so far, here are the screenshots:

[biome3]

Hell On Earth

GroteFoto-YHQVTNO7.jpg

GroteFoto-NATPHAOT.jpg

GroteFoto-LIWALK6J.jpgGroteFoto-JTIHMHD3.jpg

GroteFoto-F64VBHRZ.jpg

GroteFoto-ODLJRGAE.jpg

[biome2]

GroteFoto-ICFVUCPP.jpg

GroteFoto-YPAX34H6.jpg

[biome1]

GroteFoto-G6YBKGUK.jpg

Posted

im doing pretty much the same for my server, but i've encountered some problems with tekkit populating the world.

If i set areas to pupulate by minecraft in worldpainter and then i load the maps in tekkit the ores marble etc generates as usual, except for the volcanos that seem to spawn much more frequently,

i've found 6 volcano clusters very often doing this, and it kinda ruins any terraforming plans you have. For instance, if you create an ice world and let tekkit populate it, it will spawn volcanos all over the place ruining the landscape.

Same happens if i load the maps in MCedit end then select chunks to repopulate.

A workaround i found is to let minecraft and not tekkit populate the map, and then spawn tekkit ores and features using worldedit scripts, but this is way slower.

How do you face this issue? have you noticed the same volcano spawn rate increase? does anybody know a fix for it? (as far as i know the volcano spawn cant be controlled or dissabled)

Posted

'

im doing pretty much the same for my server, but i've encountered some problems with tekkit populating the world.

If i set areas to pupulate by minecraft in worldpainter and then i load the maps in tekkit the ores marble etc generates as usual, except for the volcanos that seem to spawn much more frequently,

i've found 6 volcano clusters very often doing this, and it kinda ruins any terraforming plans you have. For instance, if you create an ice world and let tekkit populate it, it will spawn volcanos all over the place ruining the landscape.

Same happens if i load the maps in MCedit end then select chunks to repopulate.

A workaround i found is to let minecraft and not tekkit populate the map, and then spawn tekkit ores and features using worldedit scripts, but this is way slower.

How do you face this issue? have you noticed the same volcano spawn rate increase? does anybody know a fix for it? (as far as i know the volcano spawn cant be controlled or dissabled)

Yes, I've noticed this, and there is certain a way to even more increase or descrease the spawn rate of them as you see in Hell on earth there are even more volcanos in opposide of theother maps i made.

When you export the map simply click flood caverns and set it to 0, on hell on earth i've set flood caverns (with lava instead of water) to 20. Vulcanos spawn above lava chunks. So if you remove the lava chunks by this there will not spawn a single volcano.

The problem i'm facing is that i cant put all the maps togheter into 1 single map for example, putting the regions togheter wont work because they all have the same name. Scematics doesnt work either because the map file is too large or some errors show up saying that there arent any dimensions. I assume i could fix this with merging the maps into each other but this also comes with alot of errors. So if you know a better way to do it, please tell me :)

Greets

Posted

thanks for the tip, you've just saved me countless hours generating forests and ores :D

Yes, i know an alternative way to do it but can only be done server side. as you need worldedit.

What i do is as follows.

- First of all i prepare a big ocean map that will end up being the one and only map, and i create the spawn area, leaving a lot of free/water space to place the biomes lateron.

- then i create the biomes, every single one with isle shape surrounded by ocean

- load all maps/biomes with multiverse in your server.

- goto a certain map/biome and copy the entire contents of it using WorldEdit. For this i like to make polygonal selections instead of square by typing //sel poly then select a first pos with the axe, and as many secondary positions with right click. Take care from where you execute the //copy command as it will copy/paste the region relative to your position.

- goto the main ocean map and paste the new biome in an empty space enought to hold it.Again take care of your position.

-Then if necessary i use voxel sniper to soften the edges, even underwater edges, by draining, smoothing and filling again.

Hope this helps, bear in mind that this is a superheavy process for your server, it may look like it crashes when coppying pasting the regions, it may kick out everyone in the server being unresponsive for some minutes, but just let it do its job, dont try to restart or stop the server, it will recover with time depending on your server's power.And of course, dont attempt to do this with other players in the server :P

This all works well, biggest issue for me is the cave systems, as you know worldpainter caves have nothing to do with vanilla cave systems, they are good for centain biomes, for example i like those kind of big caverns for nether or sky biomes, but they're too easy for a true survival map, i mean, you dig a hole, find a huge cave and just go down to gather some diamonds without even needing to dig a single block.

That's now my biggest worry with the map creation. Been weeks looking for an alternate cavern generation method but havnt' found anything usefull.

Posted

thanks for the tip, you've just saved me countless hours generating forests and ores :D

Yes, i know an alternative way to do it but can only be done server side. as you need worldedit.

What i do is as follows.

- First of all i prepare a big ocean map that will end up being the one and only map, and i create the spawn area, leaving a lot of free/water space to place the biomes lateron.

- then i create the biomes, every single one with isle shape surrounded by ocean

- load all maps/biomes with multiverse in your server.

- goto a certain map/biome and copy the entire contents of it using WorldEdit. For this i like to make polygonal selections instead of square by typing //sel poly then select a first pos with the axe, and as many secondary positions with right click. Take care from where you execute the //copy command as it will copy/paste the region relative to your position.

- goto the main ocean map and paste the new biome in an empty space enought to hold it.Again take care of your position.

-Then if necessary i use voxel sniper to soften the edges, even underwater edges, by draining, smoothing and filling again.

Hope this helps, bear in mind that this is a superheavy process for your server, it may look like it crashes when coppying pasting the regions, it may kick out everyone in the server being unresponsive for some minutes, but just let it do its job, dont try to restart or stop the server, it will recover with time depending on your server's power.And of course, dont attempt to do this with other players in the server :P

This all works well, biggest issue for me is the cave systems, as you know worldpainter caves have nothing to do with vanilla cave systems, they are good for centain biomes, for example i like those kind of big caverns for nether or sky biomes, but they're too easy for a true survival map, i mean, you dig a hole, find a huge cave and just go down to gather some diamonds without even needing to dig a single block.

That's now my biggest worry with the map creation. Been weeks looking for an alternate cavern generation method but havnt' found anything usefull.

Oh! Now i see, So basicly if I understood it well: Make an huge ocean using Worldpainter (already did this and managed to put 1 biome (the hell on earth biome) in it ) next thing, placing for example "biome2" into the region files (which will overwrite mfc.0.-1, mfc.0.-2, mfc.0.-3 for example) then simply copy this biome to where ever I want it in the map whereafter I'll put biome3 into the region files and repeat the previous actions until I have all the biomes in it. (In your case you will put the spawn at last at region mfc.0.0, or whatever the first generated region is named like. But I have the main world and survival world seperated in the server to prevent griefing

('"world" got near to 0 permissions and is double protected with "factions" and "'worldguard", This makes it possibile to unban nukes for the survival world as example wich will attract people to come on the server, we are also planning to make a Donator world where they can build their homes, this map will not ever be regenerated so they will always keep their homes even when we switch to tekkit lite for example)

Anyway could I take a look at your server, we might could share some Idea`s and even cooporate, never heard of it before so why not try (altough I need to discuss this with the co-owner)

If it succeeds we could say that we have mutliple servers. Just an spontane idea :P

Oh about worldedit crashes, 1000x1000 blocks are handled with ease, I've once editted like 300 million blocks with lagg for about 5 seconds XD

Oh yea and about the caverns, got another tip for you, I had this issue that I wanted big caverns and not those small ones wich once appeared. Just manualy paint the chasms and let the caverns out. Also when you export your map decheck chasms and caverns, Like this:

(Oh ye, use ''cracks'' brush to manual paint chasms, this will even make mining harder :P )

Note: And if you want absolutely 0 volcanos, decheck "use lava instead of water" set the "floodlevel" to 8 which will fill the caverns with water so lava cant ever spawn.

Oh ye, and remember where ever is a lava pocket underground generates a change of having a volcano on top

GroteFoto-38DLODUX.jpg

Posted

hey, im quite bussy right now, will in deep reply you later when i finish at job, but no, you dont have to do anything with the region files, dont even touch them, just upload every single biome enclosed in a "ocean border map" to your server, load all maps to your server using multiverse, teleport to e.g biome1 and make a worledit selection surrounding your biome, then do //copy

then teleport back to the main oceanic world and do //paste

As i explained before those copy/paste operations are relative to your position in the map, so i would suggest to exectute the copy and paste commands at bedrock level in one of the bottom corners of your biome, then paste it in the new world standing at bedrock level as well. Bear in mind that copying an area/region of 600x600 blocks qill lag out the server for a long while, it may look like it crashes but it wont, just wait, same applies for the paste.

Posted

Thats kinda what I understood from it, used //copy //paste before so I know how to do and how it works :)

And yes im known with the lagg problems but I didnt had much trouble with it before, Guess it will occure when i copy/paste the region in the screenshot above :P

Posted

And yes im known with the lagg problems but I didnt had much trouble with it before, Guess it will occure when i copy/paste the region in the screenshot above :P

:) yes, that's what i was talking about, massive copypaste operations cause massive lag :P

Posted

I got problems with volcanoes again :(

My main map (i.e. the map where i have the respawn, mall, buildings etc, and where i paste the biomes) is a map generated by tekkit months ago, only a small portion of it is already terraformed using voxel sniper and worldedit scripts, an area about 1600x1600 blocks, there i have the respawn and buildings. I used worldborder to generate a surface of 5000x5000 with the intention to load the entire map in worldpainter and do most of the stuff direcly over it, then use the merge function, and let minecraft populate the newly generated terrain (i.e the new worldpainter ladscapes and the previously made voxel sniper stuff)

Problem is that as i'm doing it, either voxel sniper or worldpainter mountains etc are generated over a base genrated by minecraft, and there's lava in caves, so when i paint the populate layer over those areas and merge the map, it generates giant volcano clusters all around the populated areas, as you can see here it's a complete mess, my epic jungle valley ruined.

https://dl.dropbox.com/u/69283283/2013-02-06_12.46.58.png

https://dl.dropbox.com/u/69283283/2013-02-06_12.47.32.png

Yes, it looks epic though, and would like a biome like that, just volcanoes all over the place, but just that, a biome, not the whole map lol

Funny thing is that when tekkit generated the map in the first place (before terraforming) it barely generated volcanoes, and as far as i know the caves are the same caves as before so i dont get why the *** its now generating so many volcanoes.

I tried to set the dimendion properties so that it fills cavers and chasms with water up to lv8, but didnt work by the looks of it.

Does anybody know a way to remove/replce the lava for the entire map but just up to lv8-15? It's a big map, so doing it with McEdit is a pain in the a**

Posted

I could make a video using worldpainter, just making a simple map on my way without voice or something but just so ya see how I do it step by step, seems like somehow these volcanos doesnt appear so often when im doing it, Hmm wait lets make 2 maps instead, one with a huge amount of volcanoes :P Ill share this video only with you because I like the map to be as unique possibil :) So in the end only you know how I do it :P

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