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Posted

Hi,

i have a tekkit lite server on my computer and have a problem with the mobspawn behaviour.

First off:

MCPC+ #119

Plugins: Griefprevention,PEX,Modifyworld,Sleep,PlayerActivity,MCDocs,MCBan,HSP,FirstJoinPlus,

BetterAlias, PrefixedPlayerList

Bukkit.yml: Monster-spawn: 1 tick (tested 400 too - no changes)

server.properties: difficulty=2 (tested 3 too - neraly no changes 1-2 more mobs)

/gamerule doMobSpawn true

When i am running arround in every biome that exists on my world there is a maximum of 1-2 mobs in every biome.

I have no idea what the reason is. Have you?

Posted

There's a setting called like, visibility or chunk distance or something like that. It's set to 9 or 10 by default, and sometimes people try to reduce it to deal with lag, but if you do that, mobs won't spawn properly.

Posted

Thanks, i did not know that changing the view-distance in server.properties to a lower value would decrease mobspawn.

Do you know wether it increases the value when the distance is set higher then the normal value (10)?

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