Cakestory Posted February 7, 2013 Posted February 7, 2013 Hi, i have a tekkit lite server on my computer and have a problem with the mobspawn behaviour. First off: MCPC+ #119 Plugins: Griefprevention,PEX,Modifyworld,Sleep,PlayerActivity,MCDocs,MCBan,HSP,FirstJoinPlus, BetterAlias, PrefixedPlayerList Bukkit.yml: Monster-spawn: 1 tick (tested 400 too - no changes) server.properties: difficulty=2 (tested 3 too - neraly no changes 1-2 more mobs) /gamerule doMobSpawn true When i am running arround in every biome that exists on my world there is a maximum of 1-2 mobs in every biome. I have no idea what the reason is. Have you?
CanVox Posted February 8, 2013 Posted February 8, 2013 There's a setting called like, visibility or chunk distance or something like that. It's set to 9 or 10 by default, and sometimes people try to reduce it to deal with lag, but if you do that, mobs won't spawn properly.
Cakestory Posted February 8, 2013 Author Posted February 8, 2013 Thanks, i did not know that changing the view-distance in server.properties to a lower value would decrease mobspawn. Do you know wether it increases the value when the distance is set higher then the normal value (10)?
CanVox Posted February 8, 2013 Posted February 8, 2013 Not sure, but I'm pretty sure there's a cap based on the number of chunks loaded, and 10 is enough to hit that cap.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now