Cakestory Posted February 7, 2013 Share Posted February 7, 2013 Hi, i have a tekkit lite server on my computer and have a problem with the mobspawn behaviour. First off: MCPC+ #119 Plugins: Griefprevention,PEX,Modifyworld,Sleep,PlayerActivity,MCDocs,MCBan,HSP,FirstJoinPlus, BetterAlias, PrefixedPlayerList Bukkit.yml: Monster-spawn: 1 tick (tested 400 too - no changes) server.properties: difficulty=2 (tested 3 too - neraly no changes 1-2 more mobs) /gamerule doMobSpawn true When i am running arround in every biome that exists on my world there is a maximum of 1-2 mobs in every biome. I have no idea what the reason is. Have you? Link to comment Share on other sites More sharing options...
CanVox Posted February 8, 2013 Share Posted February 8, 2013 There's a setting called like, visibility or chunk distance or something like that. It's set to 9 or 10 by default, and sometimes people try to reduce it to deal with lag, but if you do that, mobs won't spawn properly. Link to comment Share on other sites More sharing options...
Cakestory Posted February 8, 2013 Author Share Posted February 8, 2013 Thanks, i did not know that changing the view-distance in server.properties to a lower value would decrease mobspawn. Do you know wether it increases the value when the distance is set higher then the normal value (10)? Link to comment Share on other sites More sharing options...
CanVox Posted February 8, 2013 Share Posted February 8, 2013 Not sure, but I'm pretty sure there's a cap based on the number of chunks loaded, and 10 is enough to hit that cap. Link to comment Share on other sites More sharing options...
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