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TL API


spenk

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Tekkit is a modpack, not a mod. Specifically the base of tekkit lite is just a standard forge install, then mods are added in and configs are smoothed out so they all play nice.

You can run bukkit plugins on a tekkit server by using one of the two forge + bukkit merge projects

BukkitForge: http://www.technicpack.net/forums/threads/bukkitforge-getting-bukkit-plugins-on-tekkit-lite.34804/

MCPC+: http://www.technicpack.net/forums/threads/mcpc-bukkit-plugins-on-tekkit-lite.36732/

So from what I know you just write a normal bukkit plugin and it should Just Work.

If not, check back with what the problem is and someone should be able to help.

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Tekkit is a modpack, not a mod. Specifically the base of tekkit lite is just a standard forge install, then mods are added in and configs are smoothed out so they all play nice.

You can run bukkit plugins on a tekkit server by using one of the two forge + bukkit merge projects

BukkitForge: http://www.technicpack.net/forums/threads/bukkitforge-getting-bukkit-plugins-on-tekkit-lite.34804/

MCPC+: http://www.technicpack.net/forums/threads/mcpc-bukkit-plugins-on-tekkit-lite.36732/

So from what I know you just write a normal bukkit plugin and it should Just Work.

If not, check back with what the problem is and someone should be able to help.

i was actually more thinking about a true API for the plugins etc i knew it was a modified version of bukkit

but working with EU, redpower and all other things would go easier with an API in my opinion well now i understand tekkit is just a combination of mods

but still would this http://www.technicpack.net/forums/threads/mcpc-bukkit-plugins-on-tekkit-lite.36732/ provide me with something i could use as api ?

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Ok, just so you know there's a difference between plugin and mod.

A plugin is a bukkit addon that runs server side only and generally just changes game behavior.

A mod is a forge derived addon that changes both client and server side and adds blocks and other things that require art assets/GUIs/ect... Yes there is more to it but in the context of this place it's the most apt definition.

Now, it is possible to make a plugin that affects the mods in technic, but you'll have to pick the mods you want to touch and see if they have APIs of their own. If not, you'll need to force your way in using reflection or some other trick.

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Ok, just so you know there's a difference between plugin and mod.

A plugin is a bukkit addon that runs server side only and generally just changes game behavior.

A mod is a forge derived addon that changes both client and server side and adds blocks and other things that require art assets/GUIs/ect... Yes there is more to it but in the context of this place it's the most apt definition.

Now, it is possible to make a plugin that affects the mods in technic, but you'll have to pick the mods you want to touch and see if they have APIs of their own. If not, you'll need to force your way in using reflection or some other trick.

oh well i see ic2 has an API but balkons weapon mod doesn't.

but a plugin could affect the tekkit jar right like a plugin could affect minecraft(Notchian) in bukkit/hmod

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