IsaacLightning Posted March 1, 2013 Posted March 1, 2013 So, I am following the starters guide on the wiki. And I am at Enrichment Chamber, trying to make tin dust. But for some reason, tin dust doesn't work. It starts, but then the power cuts. I am using redstone to power. Help! Quote
gotyaoi Posted March 1, 2013 Posted March 1, 2013 You second post was 10 minutes after your first. Learn some bloody patience. Make sure you have enough redstone in there. One is not enough to complete an enrichment cycle. Quote
jayjaymozza Posted March 1, 2013 Posted March 1, 2013 The best thing to do is use common sense, Look on the internet, YouTube, search forums, and then if you find nothing then come back to this. But I am 100% certain you will find something on the internet that will help you. Quote
Lost_Gamer Posted March 2, 2013 Posted March 2, 2013 What version are you on? I've got the same problem. When I put redstone in the bottom slot it just uses one piece and then it stops working immediatly. The only fix for this is to destroy the block and replace it, but that will just repeat the same process. I'm using the 1.0.11 recommended build of Voltz. Quote
gotyaoi Posted March 3, 2013 Posted March 3, 2013 Ok, just tested this. Looks like a bug in this version. You could try upgrading or you could go straight to a coal generator instead of using redstone to power it. Quote
Dagga Roosta Posted March 4, 2013 Posted March 4, 2013 I have the same problem as well. It takes bronze to make a coal generator and bronze requires tin dust, so no that's not a working solution. Heat generators and biofuel generators are the only sources of electricity that don't require some kind of enriched dust; the biofuel also requires a crusher, and especially at the early stage of the game the required platinum is pretty scarce (too scarce IMO, for how much you need). I'll report back if the heat generator is a viable workaround. Quote
Dagga Roosta Posted March 4, 2013 Posted March 4, 2013 But really, it's a killer bug that needs a patch before it drives everyone back to Technic. The early phase is already complicated enough without the tedious workarounds. Yet it seems none of the development builds have addressed it yet. Unfortunate. Quote
gotyaoi Posted March 4, 2013 Posted March 4, 2013 If it's any consolation, according to the mekanism changelog, it's fixed in 5.2.3 and above. We're at 5.2.0 in the rec. version. Quote
Dagga Roosta Posted March 4, 2013 Posted March 4, 2013 Right on. Sorry if I sounded grumpy, I didn't doubt that it would get fixed eventually. For the time being the heat generators works fine for an early electric source. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.