The server appears to be having difficulty sending chunks to clients (myself and the other player on the server). Most of the time we get no chunks at all and wind up glitching in the air. Sometimes, we get chunks around our initial location, but as we walk... no chunks. I tried installing a mod (ChunkManager?) that provided a /chunkme command, and the server seems to have no problem sending individual chunks on demand with that plugin. The chunks appear immediately, no lag or anything, suggesting to me that it's not a performance issue. But I removed the plugin as soon as I finished that test... the last thing I need is another thing out there messing with chunks while I'm troubleshooting this. That plugin was removed and the server rebooted before these logs and screenshots were made.
The time I took the server log and the screenshot is one of the times that I actually got some chunks around my login position... which was fortunate because there's no point in just a blue glitchy screenshot. You already know what that looks like. I also included a few commands to show server performance. As you can see, there's plenty of RAM free CPU is not strained and the network has plenty of capacity. (Download speed is shown, but upload speed is fine as well... faster than my home network anyway, which is the real bottleneck - 5Mbit or so).
I've used this same server since shortly after the release of Tekkit 2.0 with no problems. We upgraded to 2.1.1 from 2.0 around the time that the client updated and everything seemed fine up until now. This chunk problem has been consistent for about 24 hours now.
We have one quarry, some cobble->EE farms, but it's all working not spewing items on the ground... everything seems fine if we can just get the chunks. Also, I seem to be able to ride minecarts straight through the unloaded chunks. As long as I don't get out of the cart, it all seems fine.
This is a OpenVZ server, and I know that performance probably isn't optimal... but I don't see any indications that point to performance, so I'm hesitant to blame OpenVZ. Disk access delays characteristic of shared environments are also probably not the issue; I tested running the world from a tmpfs and it had the same problem.
I've read all the stickies in this section and searching for chunk loading issues, both on this forum and Google, without finding any answers. I found a few similar reports, but none with a resolution.
I do have a 32-bit java installed, but I've been playing MC for over a year with 32-bit java and no problems. I have a few apps that have compatibility problems with the 64-bit java. Also, this doesn't look like a client issue since the server CAN send the chunks on-demand if I use that plugin. But if you really think that the java version might be the problem, I can try switching to 64-bit for troubleshooting purposes, but that's going to cause problems for me with other apps.
So I suppose my main question is: Are there any known issues that might cause the server to simply decide not to send any chunks or send them WAY slower than it should despite having RAM, CPU, and network bandwidth to spare?
Sorry for the long post, but I wanted to provide as much troubleshooting detail as possible. I appreciate your time if you actually decide to read this and respond, despite its length. Thanks!
EDIT: I forgot to mention, ping to the server is a pretty consistent 50-65ms.
EDIT2: Also, it seems that completely wiping the world and starting over fixes the problem... so I suppose the real question now is whether or not anybody knows what happened and what I might be able to do to recover my world, or keep it from happening again...
EDIT3: Updated subject to better indicate the issue (was: Server appears not to be sending chunks to client.) and that the issue is resolved.
Question
ckxng
Launcher/pack Version: technic-launcher-latest.jar v0.5.4.9; Tekkit (always rec.) 2.1.0/1.1
Operating System: Win 7 64-bit
Version of Java: 1.6.0_30-b12
Description of Problem:
The server appears to be having difficulty sending chunks to clients (myself and the other player on the server). Most of the time we get no chunks at all and wind up glitching in the air. Sometimes, we get chunks around our initial location, but as we walk... no chunks. I tried installing a mod (ChunkManager?) that provided a /chunkme command, and the server seems to have no problem sending individual chunks on demand with that plugin. The chunks appear immediately, no lag or anything, suggesting to me that it's not a performance issue. But I removed the plugin as soon as I finished that test... the last thing I need is another thing out there messing with chunks while I'm troubleshooting this. That plugin was removed and the server rebooted before these logs and screenshots were made.
The time I took the server log and the screenshot is one of the times that I actually got some chunks around my login position... which was fortunate because there's no point in just a blue glitchy screenshot. You already know what that looks like. I also included a few commands to show server performance. As you can see, there's plenty of RAM free CPU is not strained and the network has plenty of capacity. (Download speed is shown, but upload speed is fine as well... faster than my home network anyway, which is the real bottleneck - 5Mbit or so).
I've used this same server since shortly after the release of Tekkit 2.0 with no problems. We upgraded to 2.1.1 from 2.0 around the time that the client updated and everything seemed fine up until now. This chunk problem has been consistent for about 24 hours now.
We have one quarry, some cobble->EE farms, but it's all working not spewing items on the ground... everything seems fine if we can just get the chunks. Also, I seem to be able to ride minecarts straight through the unloaded chunks. As long as I don't get out of the cart, it all seems fine.
This is a OpenVZ server, and I know that performance probably isn't optimal... but I don't see any indications that point to performance, so I'm hesitant to blame OpenVZ. Disk access delays characteristic of shared environments are also probably not the issue; I tested running the world from a tmpfs and it had the same problem.
I've read all the stickies in this section and searching for chunk loading issues, both on this forum and Google, without finding any answers. I found a few similar reports, but none with a resolution.
I do have a 32-bit java installed, but I've been playing MC for over a year with 32-bit java and no problems. I have a few apps that have compatibility problems with the 64-bit java. Also, this doesn't look like a client issue since the server CAN send the chunks on-demand if I use that plugin. But if you really think that the java version might be the problem, I can try switching to 64-bit for troubleshooting purposes, but that's going to cause problems for me with other apps.
Error Messages: none.
Link to pastebin of log: http://pastebin.com/enxWfX9F
So I suppose my main question is: Are there any known issues that might cause the server to simply decide not to send any chunks or send them WAY slower than it should despite having RAM, CPU, and network bandwidth to spare?
Sorry for the long post, but I wanted to provide as much troubleshooting detail as possible. I appreciate your time if you actually decide to read this and respond, despite its length. Thanks!
EDIT: I forgot to mention, ping to the server is a pretty consistent 50-65ms.
EDIT2: Also, it seems that completely wiping the world and starting over fixes the problem... so I suppose the real question now is whether or not anybody knows what happened and what I might be able to do to recover my world, or keep it from happening again...
EDIT3: Updated subject to better indicate the issue (was: Server appears not to be sending chunks to client.) and that the issue is resolved.
6 answers to this question
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