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Major B.S


molestedhotdog

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If it's a custom modpack of your own, you'll have to adjust the IDs through editing the configuration files within the appropriate folder. Forge should have told you which IDs conflict, so cleaning that up should be easy. Just make sure you distribute the same configs with the modpack (or at least to anyone who wants to join.) Make sure you also run your client with those configuration files, too! :)

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they go:

ID 343 is mismatched. World (ModID: Minecraft, type uv, ordinal 2) Game (ModID: Railcraft, type rc.item.cart.furnace, ordinal 2)

ID 342 is mismatched. World (ModID: Minecraft, type uv, ordinal 1) Game (ModID: Railcraft, type rc.item.cart.chest, ordinal 1)

ID 328 is mismatched. World (ModID: Minecraft, type uv, ordinal 0) Game (ModID: Railcraft, type rc.item.cart.basic, ordinal 0)

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