restless1987 Posted March 20, 2013 Posted March 20, 2013 Good Morning! You might be a bit confused why one could need help for this update, but first, let me tell you how it works (or had to work till last week) on my server: I've rented a server at nitrado.de (a german hoster). It's not that bad, but you always have to mess with the host itself. For instance: as i wanted to play tekkit lite with my friends (0.5.7), i found out, that i had to rename "tekkitlite.jar" into "minecraft_server.jar", or else the server wont get loaded by the shitty webinterface nitrado offers. This was no problem in 0.5.7, as there was only the "tekkitlite.jar" and no "minecraft_server.jar". But now, updating to 0.6.1, i have a problem which you may see already : I still need to rename the "tekkitlite.jar" to run the server (as far as i can see) which i just cannot do -> conflict with the existing "minecraft_server.jar" of tekkitlite 0.6.1 I hope someone has an idea for me to fix this. Thanks. PS: As i'm german, i want to say sorry, just in case that my english is hard to understand. In germany we favour sentences in legnth of 3+ lines Solution: With nitrado as host, u have to do the following steps. Maybe they will work with your host too, if your have the same issues as i had. 1. backup your server per ftp 2. set the server to tekkit installation (worked through the webinterface that i had) 3. delete the content of the new tekkitfolder 4. copy the old tekkitlite server files into that new and empty folder 5. update that tekkitlite server (exchange coremods, mods, minecraft_server,jar etc.) 6. rename tekkitlite.jar into tekkit.jar 7. have fun with it Quote
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