restless1987 Posted March 20, 2013 Share Posted March 20, 2013 Good Morning! You might be a bit confused why one could need help for this update, but first, let me tell you how it works (or had to work till last week) on my server: I've rented a server at nitrado.de (a german hoster). It's not that bad, but you always have to mess with the host itself. For instance: as i wanted to play tekkit lite with my friends (0.5.7), i found out, that i had to rename "tekkitlite.jar" into "minecraft_server.jar", or else the server wont get loaded by the shitty webinterface nitrado offers. This was no problem in 0.5.7, as there was only the "tekkitlite.jar" and no "minecraft_server.jar". But now, updating to 0.6.1, i have a problem which you may see already : I still need to rename the "tekkitlite.jar" to run the server (as far as i can see) which i just cannot do -> conflict with the existing "minecraft_server.jar" of tekkitlite 0.6.1 I hope someone has an idea for me to fix this. Thanks. PS: As i'm german, i want to say sorry, just in case that my english is hard to understand. In germany we favour sentences in legnth of 3+ lines Solution: With nitrado as host, u have to do the following steps. Maybe they will work with your host too, if your have the same issues as i had. 1. backup your server per ftp 2. set the server to tekkit installation (worked through the webinterface that i had) 3. delete the content of the new tekkitfolder 4. copy the old tekkitlite server files into that new and empty folder 5. update that tekkitlite server (exchange coremods, mods, minecraft_server,jar etc.) 6. rename tekkitlite.jar into tekkit.jar 7. have fun with it Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now