Jump to content

Recommended Posts

Posted

Heya, my friend has been running a tekkit lite server for us, and we ran into a critical rift situation.

Basically, so many opened up, enders delved into the ground and well...the destabilization is now undermining our area and crashing the server. A great war is at hand, and we're losing terribly.

We need to know how to disable the mod to hopefully make everything playable again. I'm not sure what specifically we should be looking for.

Thanks in advance!

Posted

If you add it back in once the world's been loaded once, it should work fine without you losing anything.

The mod is Dimensional Doors, by the way.

Posted

Apparently he did, and now no one can connect. So just try and add it back and see if that works I guess?

edit: still nothing.

Posted

Is the server giving any error messages? We need them to work out what's wrong, really.

Posted

This is what's coming up when people try and log in:

[Minecraft] Burgenshnitzel [/127.0.0.1:64292] lost co

nnection

2013-04-03 20:47:46 [iNFO] [sTDERR] java.net.SocketException: Socket closed

2013-04-03 20:47:46 [iNFO] [sTDERR] at java.net.SocketOutputStream.socketWri

te(Unknown Source)

2013-04-03 20:47:46 [iNFO] [sTDERR] at java.net.SocketOutputStream.write(Unk

nown Source)

2013-04-03 20:47:46 [iNFO] [sTDERR] at org.bouncycastle.crypto.io.CipherOutp

utStream.write(Unknown Source)

2013-04-03 20:47:46 [iNFO] [sTDERR] at java.io.BufferedOutputStream.flushBuf

fer(Unknown Source)

2013-04-03 20:47:46 [iNFO] [sTDERR] at java.io.BufferedOutputStream.flush(Un

known Source)

2013-04-03 20:47:46 [iNFO] [sTDERR] at java.io.DataOutputStream.flush(Unknow

n Source)

2013-04-03 20:47:46 [iNFO] [sTDERR] at ci.run(SourceFile:120)

He adds:

Tell them that I tried removing the mod, and the server had an error everytime it started. So I put the mod back in, and we could log in.

[5:57:15 PM] But then I changed the config files like the creator of the mod says to do and it broke the server.

Posted

That's strange, removing the mod has been effective every other time I've seen this.

If you want, you could spawn in a rift remover or two and seal it up manually. You'll still have to repair any damage already done, but it should be a permanent solution.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...