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So I've set up my modpack and everything, I've gotten it to work, but whenever I launch it FML gives me an error. Here's the log.

2013-04-12 10:31:57 [iNFO] [ForgeModLoader] Forge Mod Loader version 5.1.8.611 for Minecraft 1.5.1 loading

2013-04-12 10:31:57 [iNFO] [ForgeModLoader] Java is Java HotSpot Client VM, version 1.7.0_17, running on Windows 8:x86:6.2, installed at C:\Program Files\Java\jre7

2013-04-12 10:31:57 [FINE] [ForgeModLoader] Java classpath at launch is C:\Users\149954\Desktop\TechnicLauncher.exe

2013-04-12 10:31:57 [FINE] [ForgeModLoader] Java library path at launch is C:\Program Files\Java\jre7\bin;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Program Files\Java\jre7\bin;C:\Program Files\Universal Extractor;C:\Program Files\Universal Extractor\bin;C:\Window\System32;C:\Program Files\Java\jre7\bin;C:\Program Files\Java\jre7\bin;.

2013-04-12 10:31:57 [FINE] [ForgeModLoader] Enabling runtime deobfuscation

2013-04-12 10:31:57 [FINEST] [ForgeModLoader] All core mods are successfully located

2013-04-12 10:31:57 [FINEST] [ForgeModLoader] Discovering coremods

2013-04-12 10:32:36 [iNFO] [sTDERR] java.lang.RuntimeException: java.lang.RuntimeException: Found a coremod file in interdimensional-pack that's not a directory

2013-04-12 10:32:36 [iNFO] [sTDERR]    at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:192)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:259)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at net.minecraft.Launcher.init(Launcher.java:127)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at org.spoutcraft.launcher.GameLauncher.runGame(GameLauncher.java:210)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at org.spoutcraft.launcher.GameUpdater.runGame(GameUpdater.java:136)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at org.spoutcraft.launcher.skin.components.LoginFrame.onEvent(LoginFrame.java:309)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at org.spoutcraft.launcher.skin.components.LoginWorker.doInBackground(LoginWorker.java:103)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at org.jdesktop.swingworker.SwingWorker$1.call(Unknown Source)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at java.util.concurrent.FutureTask.run(Unknown Source)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at org.jdesktop.swingworker.SwingWorker.run(Unknown Source)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at java.lang.Thread.run(Unknown Source)

2013-04-12 10:32:36 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: Found a coremod file in interdimensional-pack that's not a directory

2013-04-12 10:32:36 [iNFO] [sTDERR]    at cpw.mods.fml.relauncher.RelaunchLibraryManager.setupCoreModDir(RelaunchLibraryManager.java:515)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at cpw.mods.fml.relauncher.RelaunchLibraryManager.discoverCoreMods(RelaunchLibraryManager.java:339)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:136)

2013-04-12 10:32:36 [iNFO] [sTDERR]    at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172)

2013-04-12 10:32:36 [iNFO] [sTDERR]    ... 15 more

2013-04-12 10:33:24 [iNFO] [sTDOUT] Exiting mod pack

In my pack directory, I found that instead of a folder, coremods is labeled as "File". If I delete the file and create a folder with the same name, the modpack works fine but ChickenCode Core and NEI don't launch because they were in the coremods folder of my modpack zip. I really don't know what to do here.

Posted

Have you tried remaking the folder and putting the mods back in the folder? Obviously if you delete it they aren't going to magically to reappear.

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