KaBombz Posted April 12, 2013 Posted April 12, 2013 So I've set up my modpack and everything, I've gotten it to work, but whenever I launch it FML gives me an error. Here's the log. 2013-04-12 10:31:57 [iNFO] [ForgeModLoader] Forge Mod Loader version 5.1.8.611 for Minecraft 1.5.1 loading 2013-04-12 10:31:57 [iNFO] [ForgeModLoader] Java is Java HotSpot Client VM, version 1.7.0_17, running on Windows 8:x86:6.2, installed at C:\Program Files\Java\jre7 2013-04-12 10:31:57 [FINE] [ForgeModLoader] Java classpath at launch is C:\Users\149954\Desktop\TechnicLauncher.exe 2013-04-12 10:31:57 [FINE] [ForgeModLoader] Java library path at launch is C:\Program Files\Java\jre7\bin;C:\Windows\Sun\Java\bin;C:\Windows\system32;C:\Windows;C:\Program Files\Java\jre7\bin;C:\Program Files\Universal Extractor;C:\Program Files\Universal Extractor\bin;C:\Window\System32;C:\Program Files\Java\jre7\bin;C:\Program Files\Java\jre7\bin;. 2013-04-12 10:31:57 [FINE] [ForgeModLoader] Enabling runtime deobfuscation 2013-04-12 10:31:57 [FINEST] [ForgeModLoader] All core mods are successfully located 2013-04-12 10:31:57 [FINEST] [ForgeModLoader] Discovering coremods 2013-04-12 10:32:36 [iNFO] [sTDERR] java.lang.RuntimeException: java.lang.RuntimeException: Found a coremod file in interdimensional-pack that's not a directory 2013-04-12 10:32:36 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:192) 2013-04-12 10:32:36 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchApplet(FMLRelauncher.java:259) 2013-04-12 10:32:36 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.appletEntry(FMLRelauncher.java:229) 2013-04-12 10:32:36 [iNFO] [sTDERR] at net.minecraft.client.MinecraftApplet.init(MinecraftApplet.java:25) 2013-04-12 10:32:36 [iNFO] [sTDERR] at net.minecraft.Launcher.init(Launcher.java:127) 2013-04-12 10:32:36 [iNFO] [sTDERR] at org.spoutcraft.launcher.GameLauncher.runGame(GameLauncher.java:210) 2013-04-12 10:32:36 [iNFO] [sTDERR] at org.spoutcraft.launcher.GameUpdater.runGame(GameUpdater.java:136) 2013-04-12 10:32:36 [iNFO] [sTDERR] at org.spoutcraft.launcher.skin.components.LoginFrame.onEvent(LoginFrame.java:309) 2013-04-12 10:32:36 [iNFO] [sTDERR] at org.spoutcraft.launcher.skin.components.LoginWorker.doInBackground(LoginWorker.java:103) 2013-04-12 10:32:36 [iNFO] [sTDERR] at org.jdesktop.swingworker.SwingWorker$1.call(Unknown Source) 2013-04-12 10:32:36 [iNFO] [sTDERR] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) 2013-04-12 10:32:36 [iNFO] [sTDERR] at java.util.concurrent.FutureTask.run(Unknown Source) 2013-04-12 10:32:36 [iNFO] [sTDERR] at org.jdesktop.swingworker.SwingWorker.run(Unknown Source) 2013-04-12 10:32:36 [iNFO] [sTDERR] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) 2013-04-12 10:32:36 [iNFO] [sTDERR] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) 2013-04-12 10:32:36 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) 2013-04-12 10:32:36 [iNFO] [sTDERR] Caused by: java.lang.RuntimeException: Found a coremod file in interdimensional-pack that's not a directory 2013-04-12 10:32:36 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.setupCoreModDir(RelaunchLibraryManager.java:515) 2013-04-12 10:32:36 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.discoverCoreMods(RelaunchLibraryManager.java:339) 2013-04-12 10:32:36 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:136) 2013-04-12 10:32:36 [iNFO] [sTDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:172) 2013-04-12 10:32:36 [iNFO] [sTDERR] ... 15 more 2013-04-12 10:33:24 [iNFO] [sTDOUT] Exiting mod pack In my pack directory, I found that instead of a folder, coremods is labeled as "File". If I delete the file and create a folder with the same name, the modpack works fine but ChickenCode Core and NEI don't launch because they were in the coremods folder of my modpack zip. I really don't know what to do here.
KaBombz Posted April 15, 2013 Author Posted April 15, 2013 Bump, someone please help. I'm still stuck and I've been through like every google search possible.
D3matt Posted April 16, 2013 Posted April 16, 2013 Have you tried remaking the folder and putting the mods back in the folder? Obviously if you delete it they aren't going to magically to reappear.
RalphRoberts Posted April 16, 2013 Posted April 16, 2013 Bump, someone please help. I'm still stuck and I've been through like every google search possible. I would recommend another visit to the rules page, for your own good. ;)
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