Suteck Posted May 15, 2013 Share Posted May 15, 2013 Hey guys, My mates and I are new to Tekkit (downlaoded it a few days ago). We want to add the updated versions of some mods that are in the tekkit lite that the new Tekkit doesnt have. eg. Railcraft, Nuclear power and what not. How do i do this form a server Op perspective and as a normal user I'm still pretty new to the whole mods thing, up till now, I've been using Magic launcher and just 2 mods. So, what im saying is, be descriptive when it comes to explaining how to do things, because a high chance I wont understand it straight away :P Link to comment Share on other sites More sharing options...
notmeagain Posted May 15, 2013 Share Posted May 15, 2013 it can be as simple as just placing the mods files into the mods directories on both server and clients. You may run into block ID conflicts (Java errors on server startup, read through them and it'll say something like "ID: 1002 is allready occupied by Forestry.oreBlock.Apatite") To fix this, remove the mods, launch the client, NEI Options -> Dump available ItemID's, and use a free slot to reconfigure the Item ID that is conflicting (in the configs/modname.cfg text file). Then it's just a matter of sharing the modified config files along with the mods. Good luck! Link to comment Share on other sites More sharing options...
Feekkee Posted May 15, 2013 Share Posted May 15, 2013 The best here is to make an own modpack with tekkit as base isnted of using tekkit. Link to comment Share on other sites More sharing options...
Suteck Posted May 24, 2013 Author Share Posted May 24, 2013 thanks guys. much appreciated. had no issues so far Link to comment Share on other sites More sharing options...
cerevox Posted May 24, 2013 Share Posted May 24, 2013 Depends on the number of mods and players involved. If its just a few mods and just a few players it is probably easier to just add the mods by hand. Link to comment Share on other sites More sharing options...
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