Grifonobis Posted May 16, 2013 Posted May 16, 2013 Hey guys I have question... -if a modpack is created on windows, will it work on a MAC? So i made the mod pack on Windows, it worked on windows, then I tried on a MAC, and it gave me Vanilla minecraft. So then I re-made it on for MAC, and then it crashed =( Mods(all are 1.5.1) -MC forge -Optifine Ultra -Not enough Items -code chickencore -Rei's Minimap -Mr.Crayfish Furniture mod -Chisel Mod -Fireplace mod -Timber mod -Balkon's Weapon Mod -Bibliocraft -Sim-u-Kraft -Simple ores Mod -Better Farming Mod -Highlands Mod -Chainz Mod -Dynamic lights mod -Bladecraft -Colorful Armor mod -Simply Horses Mod -Painting Selection GUI Crash Report: ---- Minecraft Crash Report ---- // Why did you do that? Time: 5/15/13 7:53 PM Description: Failed to start game org.lwjgl.opengl.OpenGLException: Invalid value (1281) at org.lwjgl.opengl.Util.checkGLError(Util.java:56) at org.lwjgl.opengl.Display.swapBuffers(Display.java:645) at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:514) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:403) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:729) at java.lang.Thread.run(Thread.java:680) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.5.1 Operating System: Mac OS X (x86_64) version 10.8.3 Java Version: 1.6.0_45, Apple Inc. Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc. Memory: 23185568 bytes (22 MB) / 114343936 bytes (109 MB) up to 1069416448 bytes (1019 MB) JVM Flags: 1 total; -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: LWJGL: 2.4.2 OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.10.44 304.10.65f03, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Much Help is appreciated
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