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Hey guys I have question...

-if a modpack is created on windows, will it work on a MAC?

So i made the mod pack on Windows, it worked on windows, then I tried on a MAC, and it gave me Vanilla minecraft. So then I re-made it on for MAC, and then it crashed =(

Mods(all are 1.5.1)

-MC forge

-Optifine Ultra

-Not enough Items

-code chickencore

-Rei's Minimap

-Mr.Crayfish Furniture mod

-Chisel Mod

-Fireplace mod

-Timber mod

-Balkon's Weapon Mod

-Bibliocraft

-Sim-u-Kraft

-Simple ores Mod

-Better Farming Mod

-Highlands Mod

-Chainz Mod

-Dynamic lights mod

-Bladecraft

-Colorful Armor mod

-Simply Horses Mod

-Painting Selection GUI

Crash Report:

---- Minecraft Crash Report ----

// Why did you do that?

Time: 5/15/13 7:53 PM

Description: Failed to start game

org.lwjgl.opengl.OpenGLException: Invalid value (1281)

at org.lwjgl.opengl.Util.checkGLError(Util.java:56)

at org.lwjgl.opengl.Display.swapBuffers(Display.java:645)

at net.minecraft.client.Minecraft.func_71357_I(Minecraft.java:514)

at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:403)

at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)

at net.minecraft.client.Minecraft.run(Minecraft.java:729)

at java.lang.Thread.run(Thread.java:680)

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

-- System Details --

Details:

Minecraft Version: 1.5.1

Operating System: Mac OS X (x86_64) version 10.8.3

Java Version: 1.6.0_45, Apple Inc.

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Apple Inc.

Memory: 23185568 bytes (22 MB) / 114343936 bytes (109 MB) up to 1069416448 bytes (1019 MB)

JVM Flags: 1 total; -Xmx1024m

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML:

LWJGL: 2.4.2

OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-8.10.44 304.10.65f03, NVIDIA Corporation

Is Modded: Definitely; Client brand changed to 'forge,fml'

Type: Client (map_client.txt)

Texture Pack: Default

Profiler Position: N/A (disabled)

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

Much Help is appreciated

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