Tvink98 Posted July 15, 2013 Posted July 15, 2013 I'm currently building a Vault from Fallout with some friends in Tekkit. We've been planning to re-texture a few things here and there to make it look a little more legit. Making the leaves/grass brown, etc. I've messed around with vanilla texturing before, but not with mods. I know that I need to have a folder with all the texture files to edit and compile into a ZIP which goes into the texturepacks folder. I've found what I think are the right files to decompile to get the textures (the ZIPs and JARs in /tekkitmain/mods/) and I'm going off of how a download of Sphax in order to structure the files. But once I thought i had it all set up right and edited a texture to be sure, I loaded it up in the game and nothing changed. All the textures stayed the same. Have I missed a step? Found the wrong files? Below is a screenshot of my texture pack folder. Any help is appreciated. Thanks! Quote
Dewfire Posted July 15, 2013 Posted July 15, 2013 Try this section http://forums.technicpack.net/forums/scribble-parlour.45/ Oh and would love to see this when finished! Quote
Tvink98 Posted July 15, 2013 Author Posted July 15, 2013 Thanks much. When the maps done I'll upload the pack with it. It's just gonna be a few minor tweaks. Quote
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