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Posted

Hello! So, does anyone know how to set up Tekkit with hostedgameservers? I really have no clue what to do... and from what I've seen people have gotten it going.

Thank you so much!

Posted

well, I'm not going to lock your thread or anything, but I have no idea if anyone else here has any experience with that particular host. so don't get your hopes up too high. if someone knows how to do it though, hey that's great.

Posted

I've got a tekkit server running on Hostedgameservers. I'm on break at work right now so I'm limited in how much I can do to explain. Simply put I got myself an FTP client like Filezilla and used it to delete most of the folders on my server save for the HTTP and Mumble folders. Oh and don'y delete the HGSbackup folder but delete everything in it. Also don't delete the dynamic link "world." Basically they put your world folder in the HGSbackup folder and use dynamic links to point minecraft there. It's for backup purposes obviously.

Once you've deleted all those folders and the files in the root folder, upload your tekkit jar and your mods to a mods folder. Can't remember if that folder got created by the jar. You'll also need to manually unpack the Computercraft zip into a computercraft folder. That's the only one you should have to manually unpack. Then on your server control panel, set the Mod Jar File as "Tekkit.jar"

Start your server and WAIT for a few minutes. It needs to create all the necessary files and folders and get itself going. Then make sure to edit your config files to your liking as with any minecraft server.

IMPORTANT: Others have told me that they couldn't get it running with small slot counts. I run a six-slot server and never have more than 3 people on at once and it runs fine for me. Someone tried with a 2 or 3 slot server and there was not enough RAM for Tekkit to run. Tekkit uses more juice than vanilla minecraft. Take that into account when you buy your slots.

ALSO: You can do all this through their webFTP but you're going to want to gouge out your own eyes after a while. Get an FTP client. Do it.

I have to get back to work but if you run into any problems let me know. I'm happy to help. Sorry I didn't answer sooner, I'm not very active on the forums.

Posted

I've got a tekkit server running on Hostedgameservers. I'm on break at work right now so I'm limited in how much I can do to explain. Simply put I got myself an FTP client like Filezilla and used it to delete most of the folders on my server save for the HTTP and Mumble folders. Oh and don'y delete the HGSbackup folder but delete everything in it. Also don't delete the dynamic link "world." Basically they put your world folder in the HGSbackup folder and use dynamic links to point minecraft there. It's for backup purposes obviously.

Once you've deleted all those folders and the files in the root folder, upload your tekkit jar and your mods to a mods folder. Can't remember if that folder got created by the jar. You'll also need to manually unpack the Computercraft zip into a computercraft folder. That's the only one you should have to manually unpack. Then on your server control panel, set the Mod Jar File as "Tekkit.jar"

Start your server and WAIT for a few minutes. It needs to create all the necessary files and folders and get itself going. Then make sure to edit your config files to your liking as with any minecraft server.

IMPORTANT: Others have told me that they couldn't get it running with small slot counts. I run a six-slot server and never have more than 3 people on at once and it runs fine for me. Someone tried with a 2 or 3 slot server and there was not enough RAM for Tekkit to run. Tekkit uses more juice than vanilla minecraft. Take that into account when you buy your slots.

ALSO: You can do all this through their webFTP but you're going to want to gouge out your own eyes after a while. Get an FTP client. Do it.

I have to get back to work but if you run into any problems let me know. I'm happy to help. Sorry I didn't answer sooner, I'm not very active on the forums.

Thank you for the reply! Got it working yesterday. it was just a limit by the webFTP. I overlooked the FileZilla instruction -_- WebFTP only allows like 50 files at a time.

I have a 3 slot server and it runs perfectly fine! However, my friend, keeps getting Java running out of memory error, but I have not at all. He is running the 32bit java on a 64bit windows because the 5

64bit wouldn't install. could that be why?

Posted

Thank you for the reply! Got it working yesterday. it was just a limit by the webFTP. I overlooked the FileZilla instruction -_- WebFTP only allows like 50 files at a time.

I have a 3 slot server and it runs perfectly fine! However, my friend, keeps getting Java running out of memory error, but I have not at all. He is running the 32bit java on a 64bit windows because the 5

64bit wouldn't install. could that be why?

I am not an expert with this stuff but to me that sounds like a clientside problem. When you run the tekkit launcher you can choose hit the options button to choose how much RAM is allocated by minecraft. Tell him to try increasing that allocation if he's got the ram to do so. I sincerely hope he's not trying to run with integrated graphics. The Java versions could very well be the issue as well.

Posted

He is running it with integrated graphics. It's a laptop. It worked fine on our friends server, but that was survival only. This server is a mix. I'll have him try the memory in the options. He allocated more for java through control panel.

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