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Question

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Title: Portals resetting specific chunks.

Version: 1_0_5

OS: Windows 7 Ultimate SP 1 64-Bit

Java Version: Java SE Runtime Environment (7.0_12-b08) (build 1.7.0_12-ea-b08)

Description of Problem:

Follow up to: http://forums.technicpack.net/threads/twilight-portal-reset-chunk.49519/

Running on Hexxit Version 1.0.5 with optifine and Player API installed.

!EXITING! a Twilight/End portal within loaded distance of the affected chunk will have it reset to it's default (natural) state, removing any and all progress.

If the portal is in the affected chunk, the portal will simply be moved ontop of the affected chunk for the player to spawn.

Attempts to prevent this from happening are described in the thread, but so far all have shown to be fruitless.

SOMETIMES the game will crash instead of spawning the player ontop of the chunk, in which case on reloading the world, the chunk may or may not have been reloaded. See attached error log.

Error Messages:

N/A

Error Log:


---- Minecraft Crash Report ----

// Uh... Did I do that?

Time: 24-7-13 20:28

Description: Unexpected error

java.lang.IllegalStateException: Already tesselating!

at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:481)

at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:471)

at net.minecraft.client.renderer.RenderGlobal.func_72718_b(RenderGlobal.java:1401)

at net.minecraft.client.renderer.EntityRenderer.func_82829_a(EntityRenderer.java:1763)

at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1571)

at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)

at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)

at net.minecraft.client.Minecraft.run(Minecraft.java:760)

at java.lang.Thread.run(Unknown Source)

 

A detailed walkthrough of the error, its code path and all known details is as follows:

...

 

-See specified thread for further details-

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