Jump to content

Recommended Posts

Posted

Hey everyone! I've been playing around with the modpacks in technic for a while and I'm going to start making my own mods. I have fairly extensive experience in java and bukkit plugins, but I still need to try my hand at modding. If you could answer some questions it would help me in the right direction.

Should I just avoid normal modding and learn how to use forge? I don't know how limiting it is or exactly how much normal modding conflicts are a problem. Also, how easy or useful would it be to get mods into a technic pack? I'd be interested in working in one of the teams by coding or something else.

I'll be making a simple mod to start out with, that adds cave wood and special uses for it. The textures might look better if I could get an artist to help me, but I can probably manage myself.

Posted

With forge: Your mod works with others.

Without forge: Your mod better be pretty impressive because it won't work with anything else without major effort on your part.

An alternative would be making a bukkit plugin. You can't add any new blocks, items, or entities, but you can still do a lot just messing with game behavior. Just look at mcmmo, towny/factions, and the various economy plugins.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...