mothma Posted August 9, 2013 Share Posted August 9, 2013 Hey everyone! I've been playing around with the modpacks in technic for a while and I'm going to start making my own mods. I have fairly extensive experience in java and bukkit plugins, but I still need to try my hand at modding. If you could answer some questions it would help me in the right direction. Should I just avoid normal modding and learn how to use forge? I don't know how limiting it is or exactly how much normal modding conflicts are a problem. Also, how easy or useful would it be to get mods into a technic pack? I'd be interested in working in one of the teams by coding or something else. I'll be making a simple mod to start out with, that adds cave wood and special uses for it. The textures might look better if I could get an artist to help me, but I can probably manage myself. Link to comment Share on other sites More sharing options...
Neowulf Posted August 10, 2013 Share Posted August 10, 2013 With forge: Your mod works with others. Without forge: Your mod better be pretty impressive because it won't work with anything else without major effort on your part. An alternative would be making a bukkit plugin. You can't add any new blocks, items, or entities, but you can still do a lot just messing with game behavior. Just look at mcmmo, towny/factions, and the various economy plugins. Link to comment Share on other sites More sharing options...
mothma Posted August 10, 2013 Author Share Posted August 10, 2013 Yeah I thought it might be like that. I've already made a huge amount of bukkit plugins so I'll try forge modding then. Thanks Link to comment Share on other sites More sharing options...
Neowulf Posted August 10, 2013 Share Posted August 10, 2013 Good luck, and have fun. Link to comment Share on other sites More sharing options...
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