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Posted

So I'm playing Voltz on a 1.1.4 server currently. I have a fusion reactor built and my turbines are generating a little over a megawatt of power, as read by the multimeter block ( I don't yet have all the turbines built, taking a while to get mats in survival).

However, I can't get a battery box to charge when I have all the turbines wired together, and the wired to the box. A battery box will charge if I only have 1 turbine wired to it, but stops immediately if I connect a second turbine. What's the deal?

Specifically, when I say turbine here I'm referring to large turbines, I seem to be able to wire as many small turbines together as I want and still charge the battery box, but my power output is reduced.

As for Voltz 2.0.4, I built a version of my reactor in creative mode to see if it was a bug I was experience that might have been fixed, and found that EE is gone and I no longer have any idea how to connect things, since copper wire just burns up. :-(

Anyone help me out?

Posted

For 1.1.4, a battbox has a cap of 200kw any powersource generating more than 200kw will not charge the battbox. To go around this bug you need to divide the power over more battboxes, so 5 battboxes will do the trick. For 2.0.4. You do not want to use battboxes anymore, instead use energy cubes. They do not have a internal power cap (KW), So only one can be used. Use Universal cable for energy transportation.

Posted

Awesome! Thank you that was incredible informative and helpful. Energy cubes are available in 1.1.4, and experimentation showed that one was charging when hooked to all turbines, so I've got 3 ultimate energy cubes being powered by the reactor so far. However, it led to a different issue. The ultimate energy cube outputs 480 volts, and of course most of the machines I want to power take 120. So, I built a 240v and a 120v transformer, and put them in line with my output from the energy cube. This worked great, and stepped my voltage down to 120v just as I expected.

The issue came when I decided to move them.....picking them up (with a pickaxe) turned them each into a 60v transformer. So it went from a 240v transformer block placed on the ground, to a 60v transformer object waiting to be sucked into my inventory.

...wut? Given that these things, especially the 240v one, take a good deal of materials (diamonds!) you can imagine my displeasure. I ended up using a basic energy cube, which takes in the 480v just fine and spits 120v back out. But, is this a known bug with transformers in 1.1.4? Or is there some other way you're supposed to pick them up that doesn't cause them to change?

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