TheZantid Posted September 4, 2013 Posted September 4, 2013 Apart from standard server.properties, is there a way to further increase the difficulty of a Hexxit server? Would like to make Hexxit deadly once more.. it seems getting to a certain stage makes the mod pack feel easy.
Joker2040 Posted September 4, 2013 Posted September 4, 2013 In config/InfernalMobs.cfg entitiesalwaysinfernal I:eliteRarity=30 (double infernal?) I:infernoRarity=10 (triple infernal?) S:mobHealthFactor=1.0 (HP=HP*(mHF)^infernal?) I:ultraRarity=10 (quad infernal?) In config/WildCaves3.cfg B:"Stalgmites damage entities when fallen on"=false In config/LegendGear.cfg lower: D:MysticShrubHeartChance=0.2 # Whether hearts will drop from monsters and mystic shrubs B:HeartsAllowed=true In config/BattleTowers.cfg I:"Minimum Distance between 2 BattleTowers"=850 (supporting towers?) In config/Project Zulu/ProjectZuluMobBiomeConfig.cfg Each mob has: I:"Max Pack Size"=, ...Should Despawn"=true Some have: SpawnRate, maxInChunk In config/DimDoors.cfg Enderman invasion? (rift storms)
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