Dispatch88 Posted September 4, 2013 Posted September 4, 2013 Uranium and emeralds are listed in NEI, but i cant find a single source any of the various worlds I have. I even setup 4 64x64 block quarrys to try and find it, nothing. Is there something wrong with my tekkit, or is uranium just not enabled in 1.1.8 yet?
m0nk Posted September 5, 2013 Posted September 5, 2013 Uranium is not enabled by default.. Go to Tekkit installation path or server path then navigate to : tekkitmainconfig and open the AtomicSience.cfg config file. Scroll to the bottom of the file: #################### # ore_generation #################### ore_generation { B:"Generate Uranium Ore"=false } Change the false to true. Start your server/game find a new CHUNK (a piece of world you have never been for sure) and the uranium should be findable.
Dispatch88 Posted September 5, 2013 Author Posted September 5, 2013 aaw yeah, m0nk you're awesome. Thank you. Now I can build my reactors!
TokiWartooth Posted September 5, 2013 Posted September 5, 2013 AAAAAAAAAAAAAACTUALLY, uranium is enable by default, the problem, as I have recently found out is that retrogen is also enable by default, and if you have retro gen on when you make the world it actually doesn't generate, the better solution is to go into COFH core world.cfg and turn retro gen off for uranium. All world gen is handled through CofH core for ore and stuff for all the mods.
m0nk Posted September 5, 2013 Posted September 5, 2013 AAAAAAAAAAAAAACTUALLY, uranium is enable by default, the problem, as I have recently found out is that retrogen is also enable by default, and if you have retro gen on when you make the world it actually doesn't generate, the better solution is to go into COFH core world.cfg and turn retro gen off for uranium. All world gen is handled through CofH core for ore and stuff for all the mods. Never knew this, so what benefits are there if I disable uranium ore generation in the Atomic Sience config and disable RetroGen for uranite in the cofh\world.cfg? #################### # custom #################### custom { #################### # uranite #################### uranite { I:BlockId=941 I:BlockMeta=0 I:ClusterSize=3 I:MaxY=25 I:MinY=1 I:NumClusters=9 B:RetroGen=true } } }
TokiWartooth Posted September 5, 2013 Posted September 5, 2013 the problem is it will only have an effect on new chunks, and totally new worlds, but it has more to do with the fact that centralized ore gen allows you easier control over how and how much of an ore generates.
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