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Posted

If you want pink slimes, capture one and put it in an auto spawner. One big slime will provide more than enough, although depending on your amount of pigs slaughtered per minute, it can take quite a while. Make sure to put a liquid router directly next to the slaughterhouse, so you can seperate Liquid Meat from Pink Slime. Afterwards, revert to your grinder.

Posted

If you want pink slimes, capture one and put it in an auto spawner. One big slime will provide more than enough, although depending on your amount of pigs slaughtered per minute, it can take quite a while. Make sure to put a liquid router directly next to the slaughterhouse, so you can seperate Liquid Meat from Pink Slime. Afterwards, revert to your grinder.

my plan exactly -- I just finished my (1) skeleton, (2) magma cube, (3) blaze, and (4) ghast spawning rooms; next up is my pink slime room. I suppose I'll make a green slime one as well, though my biggest use of slime balls has always been sticky pistons and now that I realize that rubber can be used for those... well, I just don't find I need the slime balls as much.

Posted

If you have blaze spawner, then it is better slime spawner than magma cube spawner, bacause you will have slime and rods - ingredients for magma cream.

Posted

I finished my growth syringe crafting thing.

A) Golden carrot (GC) - two precision export buses into cyclic assemler pulse operated (one for carrot one for nugget).

And this PRC program :

1) GC < 16 (from level emitter) and square wave cnst 16 for carrots

2) GC < 16 (from level emitter) and square wave cnst 1 for nuggets

B) Growth syringe - two precision export buses into cyclic assemler signal on operated (one for GC one for syringe)

If there is any empty syringe in ME network level emiter sends signal via rednet cable into both buses.

Posted

Why not just an MAC for the growth syringes? Not that there's anything wrong with PRC networks and the like but it seems needlessly complicated.

Posted

If you're trying to feed the veterinary station you need an export and import bus attached to it. Have the export set to move single item/craft and set the growth syringe as the item and then have the import bus pull empty syringes in stack mode. Then the MAC will just make the growth syringe on demand so long as you have the necessary patterns for it. The station can only hold 9 syringes at a time and it only uses them on babies so it shouldn't burn through that many of them.

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