KiwiUSA Posted October 10, 2013 Posted October 10, 2013 I'm pondering various ways to do this: I have an Ender Chest sitting on top of a Energetic Infuser, the Infuser is configured to eject upwards into the Ender Chest. What are some methods I could use to just extract items requiring to be charged from the chest and place into the infuser? Items could be anything that requires MJ charge (MPS items, Vibration Catalyst etc.). The process should ignore fully charged and un-chargeable items. A turtle springs to mind, anything else? P.S. The Ender Chest is paired with an Ender Pouch, that I keep all of my "tools" in. Quote
Norman1346 Posted October 10, 2013 Posted October 10, 2013 I'm pondering various ways to do this: I have an Ender Chest sitting on top of a Energetic Infuser, the Infuser is configured to eject upwards into the Ender Chest. What are some methods I could use to just extract items requiring to be charged from the chest and place into the infuser? Items could be anything that requires MJ charge (MPS items, Vibration Catalyst etc.). The process should ignore fully charged and un-chargeable items. A turtle springs to mind, anything else? P.S. The Ender Chest is paired with an Ender Pouch, that I keep all of my "tools" in. Depending on how many different things in the chest an advanced wooden pipe might work. They can be set to exclude certain items. That way fully charged and non-charge able items can be set to be excluded and items that need charge would be pulled from the chest. I think that would work because items with a damage or charge value count as different items when they have different levels of charge or damage. Quote
Digdug83 Posted October 10, 2013 Posted October 10, 2013 What if you used a fuzzy import and export bus? Import 'damaged' tools to your AE system and then export them into the infuser. The infuser could then be set to pump them out into the ender chest. Edit: Just tried it and it works beautifully. Now I need to make another ender chest/pouch so I can charge my wireless receiver and other stuff. It doesn't like MPS stuff but that's a problem with the infuser. Thanks for the idea Kiwi! Quote
KiwiUSA Posted October 10, 2013 Author Posted October 10, 2013 Thanks Guys, I had some weirdness with the AE fuzzy bus and MPS armor. Algorithm just replied to me on the minecraft forums that the bus can't detect the charge level of MPS items as there is no "damage" bar for them. I'll have to test the Advanced wooden pipe to see if that can see the charge value. I suspect it probably can't. Anybody know of any other method of checking the charge value of MPS items? Quote
Digdug83 Posted October 10, 2013 Posted October 10, 2013 Thanks Guys, I had some weirdness with the AE fuzzy bus and MPS armor. Algorithm just replied to me on the minecraft forums that the bus can't detect the charge level of MPS items as there is no "damage" bar for them. Wait, what? I can export/import the items just fine. The problem is that the infuser doesn't charge the item, it just spits it back out again. This is a TE (or MPS) problem, not an AE issue. Quote
KiwiUSA Posted October 10, 2013 Author Posted October 10, 2013 Wait, what? I can export/import the items just fine. The problem is that the infuser doesn't charge the item, it just spits it back out again. This is a TE (or MPS) problem, not an AE issue. My tests shows it just endlessly cycling a full one from the chest to the infuser and back again because the fuzzy export bus still grabs a fully charged one. Can you check yours again and confirm it's not a fully charged item? This is what I got back from Algorithm: Modular power suits charge isn't exposed as a damage bar like AE's tools, or IC2's tools for instance, so theres no way for AE to test the level of the charge without additional code. Quote
Digdug83 Posted October 10, 2013 Posted October 10, 2013 Stupid, I was thinking of something else. Oh well, I tried. Quote
phazeonphoenix Posted October 10, 2013 Posted October 10, 2013 Here's a possible alternative... a "charging" chest (ender if you want to use a pouch) which would draw out and charge what you put into it and then export it back to your ender pouch. A physical separation rather than some other detection contrivance. Quote
KiwiUSA Posted October 10, 2013 Author Posted October 10, 2013 Stupid, I was thinking of something else. Oh well, I tried. No problems at all, I might just have to work it a bit differently. I carry 3 ender pouches with me: 1)Send back to base sorting system. Sitting on an AE interface 2)Remote Request. Connected to LP Remote Orderer Pipe 3)Handy Tools. The one above the Infuser If I send back items needing to be charged to my first pouch, have ae route all of the appropriate items to the infuser. Then I can get them back out of my "Tools" pouch. Might have to just run with this for a bit. This gives me the physical separation phazeonphoenix talks about Quote
Tuxmelv Posted October 11, 2013 Posted October 11, 2013 Anyone thought of adding the PIM from openperipheral into the mix? Have the PIM output specific items (ae tools, mps) to the "Charging" Chest, and have it import specific items from the "Charged" chest. Idea is that since the PIM can manipulate your inventory, you basically just have a charging pad to stand on. I personally would like the idea of having a charging network so to speak, where the PIM outputs to a buffer chest, then the items get seperated into dedicated "Charging" chests with individual Electric Infusers per item. Combine the outputs to a single "Charged" chest and have PIM re-equip (or at least put them back in your inventory). I currently don't have the means to power this set up reliably. Quote
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