jakj Posted October 23, 2013 Posted October 23, 2013 I need to do one of the following, whichever ends up being easier/better: *) On client-side, detect when the player connects to a remote server instead of running the integrated one, and send a packet when the connection has stabilized. *) On server-side (dedicated or LAN-shared integrated), detect when a player connects, and send a packet when the connection has stabilized. What are the different methods available for this? I want to do it without any sort of tick handler: I want to respond to actual game or Forge events. Quote
Lethosos Posted October 23, 2013 Posted October 23, 2013 Don't event listeners do that already? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.