jakj Posted October 23, 2013 Posted October 23, 2013 I need to do one of the following, whichever ends up being easier/better: *) On client-side, detect when the player connects to a remote server instead of running the integrated one, and send a packet when the connection has stabilized. *) On server-side (dedicated or LAN-shared integrated), detect when a player connects, and send a packet when the connection has stabilized. What are the different methods available for this? I want to do it without any sort of tick handler: I want to respond to actual game or Forge events.
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