jakj Posted October 23, 2013 Share Posted October 23, 2013 I need to do one of the following, whichever ends up being easier/better: *) On client-side, detect when the player connects to a remote server instead of running the integrated one, and send a packet when the connection has stabilized. *) On server-side (dedicated or LAN-shared integrated), detect when a player connects, and send a packet when the connection has stabilized. What are the different methods available for this? I want to do it without any sort of tick handler: I want to respond to actual game or Forge events. Link to comment Share on other sites More sharing options...
Lethosos Posted October 23, 2013 Share Posted October 23, 2013 Don't event listeners do that already? Link to comment Share on other sites More sharing options...
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