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Posted

Hallo all sorry if this already have been asked but I can't figure out how to install both Forge and Listloader in a modpack. Have tried to extract the Liteloader and putting it in modpack.jar Is this the wrong way to do it ?

Posted

When i try i get this error

 okt 28, 2013 6:34:34 PM net.minecraft.launchwrapper.LogWrapper log

INFO: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker

okt 28, 2013 6:34:34 PM net.minecraft.launchwrapper.LogWrapper log

SEVERE: Unable to launch

java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker

    at java.net.URLClassLoader$1.run(Unknown Source)

    at java.net.URLClassLoader$1.run(Unknown Source)

    at java.security.AccessController.doPrivileged(Native Method)

    at java.net.URLClassLoader.findClass(Unknown Source)

    at java.lang.ClassLoader.loadClass(Unknown Source)

    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)

    at java.lang.ClassLoader.loadClass(Unknown Source)

    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:102)

    at java.lang.ClassLoader.loadClass(Unknown Source)

    at java.lang.ClassLoader.loadClass(Unknown Source)

    at java.lang.Class.forName0(Native Method)

    at java.lang.Class.forName(Unknown Source)

    at net.minecraft.launchwrapper.Launch.launch(Launch.java:94)

    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

Posted

As much as I hate admitting defeat, I've been looking into it for the last few hours and I can't find anything that might make this work. For Magic Launcher, another 3rd party launcher tool, the only way to get it working is to install LiteLoader with its installer and then load the instance from the regular .minecraft folder. Unfortunately, that's not going to work with the Technic launcher at all...I think the way Liteloader is set up is just totally bananas which sucks because I'd really love to use it with a couple of lite mods.

Ugh!

Posted

I think it's because 1.6.1/1.6.2/1.6.4 MinecraftForge crashes when you replace the default Minecraft or Forge classes.

mods like mo' villages can't be used because of that.

Posted

Yeah, if you could add the following JVM arguments to the Technic Launcher: Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

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