NuclearBurrito Posted December 22, 2013 Posted December 22, 2013 Hello, I'm back again with another problem. I finally got time to actually play the modpack I made, Moderncraft Remastered, and then figured out I had a problem: there are multiple ores, and their corresponding ingots, with the same name from a number of different mods, and as they all have different Ids, the game treats them like different ores and ingots. This makes mining a pain, as they fill up many more inventory slots than otherwise necessary, and crafting with the ingots is a pain. So basically, I'm asking for help making all of the mods use one type of each ore/ingot, instead of all having their own. I read somewhere about changing the block IDs in the config file, but I'm not completely sure if that will work. Here is the mod list, if that will help: Inventory Tweaks by Kobata. Link: http://www.minecraftforum.net/topic/1720872-162-inventory-tweaks-156-august-21/ Buildcraft by Space Toad, Krapht, and SirSengir. Link: http://www.mod-buildcraft.com/ (must provide link if modified) Forestry (no author listed, possibly Sengir). Link: http://forestry.sengir.net/wiki.new/doku.php (no restrictions found) Not Enough Items, Wireless Redstone, and Ender Storage by chickenbones. Link: http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/ (provide name and link) Optifine (no author found). Link: http://optifine.net/home.php Minechem by Pixlepix. Link: http://universalelectricity.com/minechem Tinkerers Construct by mDiyo. Link: http://www.minecraftforum.net/topic/1659892-164tinkers-construct/ Nether Ores and Powercrystals core by skyboy026. Link: http://www.minecraftforum.net/topic/2016680-162164-powercrystals-mods-minefactoryreloaded-powercrystalscore-and-netherores-updated/#pc Damage Indicators by rich1051414. Link: http://www.minecraftforum.net/topic/1536685-164162152forge-hit-splat-damage-indicators-v2916-rpg-ui-and-damage-amount-mod/ Galacticraft by Micdoodle8. Link: http://micdoodle8.com/mods/galacticraft (no restrictions found) Computercraft by DanTwoHundred. Link: http://www.computercraft.info/download/ Rei’s Minimap by ReiFNSK. Link: http://www.minecraftforum.net/topic/482147-162-jul08-reis-minimap-v34-01/ (allowed in modpack). Downloaded from: http://www.games-utilities.com/reis-minimap-mod-minecraft-1-4-4/ Concrete by NuclearBurrito. Link: not available Industrialcraft 2: http://www.industrial-craft.net/ (allowed in modpack under the following conditions, as stated on their website (grammatical errors remaining): 1. you must explicitely state, on the website, thread, blog or other public location (further referred to as 'location'), the presence of IC² in your modpack in a readable and user-understandable manner and English language (usage of multiple languages, including at least one English translation, is permitted). 2. Either the download or the location must contain some sort of 'Credit's, listing up the 'IC² Dev Team' (this term is considered sufficient, it is not necessary to label the members of the Dev Team by name) as creator of IC². 3. A link to http://www.industrial-craft.net/ orhttp://forum.industrial-craft.net/index.php?page=Thread&threadID=7994] http://forum.industrial-craft.net/ must be present, user-visible, at the location of publication. 4. You may not gain any direct revenue associated with the download of any data containing the redistributed IC² files. This literally applies to AdFly, but as well to other advertisment services, including those services basing revenue of website traffic. IC2 Advanced Machines: http://forum.industrial-craft.net/index.php?page=Thread&threadID=4907 by atomic stryker IC2 Nuclear Control: http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915 by Shedar Haribote Aircraft by Wero. Link: http://forum.minecraftuser.jp/viewtopic.php?f=13&t=10418 Bacon Mod by MinecraftWero. Link: http://www.minecraftforum.net/topic/1499035-162-164-bacon-mod/ Dr. Cyano's Wonderful Wands by DrCyano. Link: http://www.minecraftforum.net/topic/2060337-164smpforge-magic-wands-and-wizarding-robes-mod/ I was planning on adding more, but I thought this issue should be resolved before I complicate matters further. Thanks for your time.
Lethosos Posted December 22, 2013 Posted December 22, 2013 Check for Forge Ore Dictionary compatibility. Usually extra ores are not an issue, but you can look into disabling ore spawns for all but one instance of each ore, and slightly bump up the frequency/amount. I recommend looking at CoFH to do this, it's what Big Dig uses for ore redistribution.
NuclearBurrito Posted December 24, 2013 Author Posted December 24, 2013 I probably sound like an idiot, but a) how do you check for Forge Ore Dictionary compatibility what does it do anyway c) what is CoFH. I've seen it before, but I don't remember where and I didn't understand it anyway. Sorry I have no idea what any of this is.
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