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Posted

G'day fellas, I just swapped over to Technic from FTB. The FTB launcher just started getting too unreliable for me, and I found that Technic is just better all 'round.

Except for one thing, which is adding mods to packs.

I'm really enjoying a particular modpack, and I'd like to add a HD shader mod to it but I can't figure out how to go about it.

Any help?

  • Discord Moderator
Posted
  • Add the shader mod jar file to the "mods" folder in %APPDATA%.technicmodpacksyourpack
  • Start the pack, go to the shader options
  • Copy shader profile file to the appropriate folder for your shader mod
  • Select shader profile
  • Discord Moderator
Posted (edited)
  • Don't include unnecessary files in your pack. The "mac specific" files and folders (.DS_Store and __MACOSX for instance)
  • Your modpack.jar seems larger than necessary and it also has Mac specific files in it. Unless you are adding mods into the modpack.jar (almost never needed) you just want to download the Forge universal jar and rename it to modpack.jar. No extraction/recreation necessary.
  • You have an old version of IC2 which has many known bugs/crashes/interaction issues. Build #397 is the latest/last 1.6.4 version and is quite stable.
  • This mod will "fix" the IC2 recipes displaying in NEI that nobody bothered to fix in the mod. Works great and is tiny.
  • You might benefit greatly from the PowerConverters mod. It is current and works well providing a way to convert between the different kinds of power you have in your pack.
  • You have item ID conflicts between Factorization, CalclaviaCore, OreSpawn, ProjectRed, Railcraft and Telepads.
  • You mentioned adding in a shader mod. I don't see one in the pack link you provided or am not recognizing one if it is there.
  • You have your MMMPS recipe files in the mods folder. They go in the configmachinemuserecipes folder.
Edited by plowmanplow

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