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Posted (edited)

Hello people I have a server running AOTBT 1.0.9c loving it btw But I'm building a nice storage room for all my stuff well my wife she likes just wants to take out stuff from a chest but I like tech so I added pipes all over now this worked before last update but now if an item leaves a chest it will bounce around the system bouncing between the junction pipes but if it meets another interface pipe it bounces there to never reaches and before I knew I had hundreds of items running in pipes its driving me crazy Please can some one help

Edited by Koooda
Posted

Yep, update broke something. I rebuilt my (very large) system and it was fine. Just some silly stuff I assume

 

I rebuilt my system too and still had the issue occur. Hopefully it gets fixed soon.

Posted (edited)

I honestly disconnected it and started a new base. The problem occurs with both responder and terminator chips, so I reckon it's an error in the system that works out the shortest route. It seems to happen in large walls of connected interface pipes.

 

Someone submit a bug tracker, and those of us on this thread can go confirm it, and then it might get fixed

Edited by AcesOyster
Posted

I noticed that after 1.09c any loops in the system were not resolved, after removing my loops and creating a hub/spoke layout where every inventory/request pipe was on a spoke solved my items bouncing between routing junctions.

I also noticed some funky behaviour with deep torage units, even though it was a 20 blocks closer to the input all items happily moved past my deep storage units spoke and went for the chest inventory. To solve this i messed about with the broadcaster chip (hiding 1 per stack setting) but also made the items pass the interface pipe on route to the chests.

 

Not the cleanest solution, but i have not found a way to filter a whole network segment yet, the routing pipes are black magic to me ;-)

Posted

The only way to filter a network branch is to have a chest inbetween. This is unlikely to change, as PR pipes don't communicate in a branched network, so it'd be fairly counter-intuitive.

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