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Posted

Hi all! I decided to make a modpack today for me and a friend today but I've run aground and I would like some help.

 

Basically after solving a few errors that forge kindly let me know off, I run the game and it loads "MOJANG" but quickly crashed and reverts to the launcher. I know it somewhat works because I could access the main menu of the game after the forge error screen (Albeit not play the game.)

 

I'm running Java 64bit and Windows 7.

 

Heres some useful things.

 

1) The modpack itself so you can launch it yourself if you wish to test and witness the mojangy screen of death yourself! http://www.technicpack.net/modpack/details/my-modpack-tidy-test.303822

 

2) The pastebin of my error, unfortunately it's like reading Arabic to me and I can't really decipher anything other than the main words. http://pastebin.com/8Gjds2MW

 

Also a leaving note, please understand that this modpack is intended for me and my friend ONLY and I would appreciate it if you all kept the "u didnt get permission, gtfo" at bay for the next poor soul who comes in here. (I kid of course!)

Posted (edited)

Since posting I have checked for any indication as to what was causing this in the console. It appears to be something related to OptiFine. My friend has tried re-adding OptiFine to the modpack but it still won't work.

 

" [b#431]  2014-03-15 17:54:45 [iNFO] [sTDOUT] TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine

[b#431]  2014-03-15 17:54:45 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:Users*****AppDataRoaming.technicmodpacksmy-modpack-tidy-testcrash-reportscrash-2014-03-15_17.54.45-client.txt
[b#431]  2014-03-15 17:54:45 [iNFO] [sTDOUT] Closing Custom Recipes log..."
 
EDIT: I added OptiFine to the modpack.jar instead following a guide. The modpack now works but Forge isn't loading at all. :l
Edited by Infernal6137
  • Discord Moderator
Posted (edited)
  • Your modpack.jar file seems larger (file size) than I am used to seeing. Might not be an issue, but normally one just renames the forge universal binary. Have you added extra stuff to the modpack.jar?
  • You have a "Flan" folder with weapon packs in your mods folder. This folder should be at the top level.
  • Your Flan weapons packs are throwing MANY errors. Make sure you have the packs for the correct version of Flan's mod. Add them in one at a time so you can see which one (or more) are causing problems.
  • You have API zips in your mods folder. You would almost never want that. Remove them.
  • You are using a version of IC2 that isn't for 1.6.4. You need to be using IC2 Experimental build #397. Double check that you have the correct/current version of whatever compact solars or advanced solars for that build of IC2.
  • You have a MASSIVE amount of item conflicts between mods. I don't use IDFix mod so I'm not sure if it is supposed to be fixing them, but it is not.
  • Iguana tweaks for TConstruct is throwing a critical noClassDefFound error. Since the Iguana Tweaks author doesn't bother to state explicitly which versions of his mod work with which versions of Tinkers' you might need to just pull it. That would also let you upgrade to a MUCH newer version of the mod.
  • You MUST include config files with your modpack. Neglecting them means that you cannot resolve ID conflicts and no one will be able to use your pack. WIthout cofigs you also can't tweak compatiblity between mods. Always, always include configs.
Since you have never actually started this pack (would never work in its current state) I highly recommend starting with something like my BareBonesPack so that you can add in mods a bit at a time and isolate problems before you have so many it is almost impossible to debug. Edited by plowmanplow

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