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Posted (edited)

I am trying to make a custom modpack for the Technic Launcher, and when I open my modpack, it jumps back and forth between either opening in vanilla, or saying that it has errors opening a zip file. I am a noob to this, and I would appreciate help. 

 

I have looked at other threads, but nothing seems to work. I am open to any suggestions.

 

Here is my Modpack via launcher: http://www.technicpack.net/api/modpack/killls-mumbojumbo

 

here is the dropbox .zip https://dl.dropboxusercontent.com/u/279872178/modpack.zip

Edited by killlkamhog
  • Discord Moderator
Posted
  • Your "modpack.jar" is not right. You make the modpack.jar file by downloading the Forge universal binary and renaming it to modpack.jar.
  • You aren't including any config files in your pack. This is always "bad".
  • Discord Moderator
Posted

Each mod will (almost always) make config files for itself in the "config" folder. It is important to include these files in your pack because it is impossible to tweak intereaction between mods (ore spawns, other worldgen, microblocks, treecapitation, etc.) and very easy for ID mismatches and conflicts without them.

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