killlkamhog Posted March 23, 2014 Posted March 23, 2014 (edited) I am trying to make a custom modpack for the Technic Launcher, and when I open my modpack, it jumps back and forth between either opening in vanilla, or saying that it has errors opening a zip file. I am a noob to this, and I would appreciate help. I have looked at other threads, but nothing seems to work. I am open to any suggestions. Here is my Modpack via launcher: http://www.technicpack.net/api/modpack/killls-mumbojumbo here is the dropbox .zip https://dl.dropboxusercontent.com/u/279872178/modpack.zip Edited March 23, 2014 by killlkamhog
Discord Moderator plowmanplow Posted March 23, 2014 Discord Moderator Posted March 23, 2014 Your "modpack.jar" is not right. You make the modpack.jar file by downloading the Forge universal binary and renaming it to modpack.jar. You aren't including any config files in your pack. This is always "bad".
killlkamhog Posted March 23, 2014 Author Posted March 23, 2014 Point 1: Thank you I will change that. Point 2:I'm not quite sure what config files are. Like I said, I'm new to this.
Discord Moderator plowmanplow Posted March 23, 2014 Discord Moderator Posted March 23, 2014 Each mod will (almost always) make config files for itself in the "config" folder. It is important to include these files in your pack because it is impossible to tweak intereaction between mods (ore spawns, other worldgen, microblocks, treecapitation, etc.) and very easy for ID mismatches and conflicts without them.
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