MrLufugful Posted March 23, 2014 Posted March 23, 2014 Here is the pastebin http://pastebin.com/xDBzLe8K Quote
cpain174 Posted March 23, 2014 Posted March 23, 2014 (edited) Do you have Java? I know it seems stupid to ask but my friend could play voltz and tekkit but not AotBT. When he tried to update java, he didn't find it. So Ya Edited March 23, 2014 by cpain174 Quote
Loader Posted March 23, 2014 Posted March 23, 2014 MrLufugful, go to %appdata%/.technic/modpacks/attack-of-the-bteam/config and delete MapWriter.cfg cpain - minecraft runs in java so he must've had some version or he wouldn't have been able to play vanilla, let alone voltz and tekkit. He was probably missing Java 1.7. Quote
Loader Posted March 27, 2014 Posted March 27, 2014 If you follow those instructions you won't have to. Quote
MrLufugful Posted March 27, 2014 Author Posted March 27, 2014 I deleted it and now the window opens but the world crashes when i try to open it Quote
Loader Posted March 27, 2014 Posted March 27, 2014 Ok, you should have a new crashlog if there's another problem - post it up on the tracker. Quote
Loader Posted March 27, 2014 Posted March 27, 2014 Ok, you should have a new crashlog if there's another problem - post it up on the tracker. Quote
MrLufugful Posted March 28, 2014 Author Posted March 28, 2014 Here is the pastebin http://pastebin.com/aQRfJSFF Quote
Loader Posted March 28, 2014 Posted March 28, 2014 OK, different part of mapwriter breaking Go to; %AppData%/.technic/modpacks/attack-of-the-bteam/saves/mapwriter_sp_worlds/Hello_World/ and delete mapwriter.cfg This happens sometimes when the master cfg gets messed up (like in your case), it messes up the worlds you try to open while it's like that. Quote
MrLufugful Posted March 28, 2014 Author Posted March 28, 2014 Do i need the MapWriter.cfg then? Quote
Loader Posted March 28, 2014 Posted March 28, 2014 That file (the second one) stores info about your current map, waypoints and things. You'll lose the information that's stored in it when you remove it, but it'll generate a new one based on the world info it already has (pretty much it's just the waypoints you'll lose). The cfg file at the first location is info on how the plugin works, what size it uses to store textures for the map display, that kind of thing - it's not quite a co-incidence that it seems similar (one triggered the other) but the fix is essentially the same - removing that cfg file causes the mod itself to rebuild the file from defaults. You'll notice the files come back when you run the game again - this is normal and fine - kind of the point in fact. Quote
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