Kalbintion Posted April 15, 2014 Posted April 15, 2014 I've been looking for a means to count large amounts of entities in an area. I know of the Mob Counter from MFR and am using it presently. However, it will only output a signal of strength 15 max. Using the projred red alloy wire allows for a higher value but each mob adds a larger number to the wire output value per mob, still limiting it to 15 at the max 255 value for them. Anyone know of a sure-fire, efficient method for counting mobs (this includes farm animals) in an area? Quote
Loader Posted April 16, 2014 Posted April 16, 2014 The debug screen has an entities count in the top left - you mean other than that? Is it for automation or for hunting lag or something? Quote
Kalbintion Posted April 16, 2014 Author Posted April 16, 2014 Its for automation purposes. I know of a few odd ways I could count entites (using a tripwire hook and the project red counter, while feeding the mobs only once through the counting system, but this method is entirely complex and can be more of a problem than not with the means I want) Specifically, I created an automatic farm design, however the issue is there can only be up to 15 of the farm mob (chicken, cow, pig, sheep) in the pen at a given time due to the limitation of the Mob Counter. While this isn't necessarily a bad thing, since it will work, I would prefer to be able to keep more than 15 of any one of them in their pen to increase breeding rates and thus increase farm rates. Quote
Loader Posted April 16, 2014 Posted April 16, 2014 Why do you need to know the number? Can you just set it up with however many breeders you want and then use a chronotyper to pull out the babies into another pen? You'd have three chambers - a breeding chamber with a rancher, a middle chamber behind a bunch of chronotypers on one wall that pull in babies, and a third chamber behind another set of chronotypers that pull out the matured babies when they become adult to go into a grinder. Quote
Kalbintion Posted April 16, 2014 Author Posted April 16, 2014 The reason I am using a numerical value is to disable the grinder from being active (thus preventing some lag in my world due to the amount of machines running at the same time...its around a few hundred, not including pipes) until a threshold of mobs is hit. The other goal was to minimize the size of the farms as much as possible. I considered using the chronotyper but it isn't what I wanted to accomplish. The other method was to use the counter from project red but it does not give a redstone signal for values that are between the min and max and do not work as was intended here. Another reason I want to do this is for the villager breeding system. Disabling it once 50 (or whatever number) villagers are in a chamber (regardless of growth) but this project was post-poned until an expanded mob counter system could be done without too much of a hassle. Quote
Loader Posted April 16, 2014 Posted April 16, 2014 Right, I see - it seems to me from what you've said that the chronotyper set up would work, but it'd be at least three times the size of a setup using that system if it could be made to work. I don't have any better ideas than that, I'm afraid Quote
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